Thanks! I wanted to teach myself how to integrate and work with Box2D. There are some issues, but generally I am pretty glad with how it turned out :)
nerudaj
Creator of
Recent community posts
Hey there! A few days ago, I released a little game called MagRider! In it, you control a little ball that you can magnetize in order to interact with the world and navigate perilous levels to your goal.
The game is completely free, featuring 30 levels across two environments, and is available for both Windows and Android devices! Check it out here: MagRider by nerudaj

I rooted for the bad guy. As such, when I couldn't get through the maze in time, I chose the "you lose" screen as the canonical ending for my playthrough.
A little suggestion - would be more fun to use the "protection" items in any order. Garlic is the first thing the played finds, but it is the last item they get to use.
I love this take on survival horror on GBC! I love the graphics and I would definitely like to see the full version. Some feedback:
- Not all bugs have AI, they are simply stuck in place, not pursuing.
- Bigger beetles have too big hitboxes, I could not avoid fighting them. A big part of survival horror games is to pick your battles.
- Once I got the bat, I instakilled everything, unless it had ridiculous amount of dodges in a row. This would need more balancing.
- You can tweak the randomness to appear more fair/fun, like preventing more than two dodges in a row for the enemy and making sure that the player dodges at least every N tries (like if there is a chance of 25% to dodge and previous three rolls did not succeed, make sure the fourth one succeeds).
- Diary entries are not well discernible from the environment, I found some by pure coincidence.
- Certain lockers are interactable and certain aren't. It doesn't feel right, make them all interactable. In fact, try to put way more interactions with the environment in.
- There are only two puzzles before the first boss - unlocking the went and burning the weeds. It would be nice to have some small puzzle before that. Like having to unlock the infirmary and the showers.
- Don't show the whole map right away, make it fill gradually once a room is discovered.
- The water cooler with a bunch of "healing charges" is a great touch!

