When you use a fog layer and want to change its opacity without the need to reference the image again, just the layer id.
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You can do a somewhat good playthrough with maxed out Corruption. Think of a psychopath who lives his entire life as a perfectly normal person. Though don't compare corruption to psychopathy, it's just an example.
Okay, and the amount of Corruption you got from souls is negligible since maximum is 100.
I have an issue with this plugin. After the player enters map with the extra tileset, the meta data of other tilesets is prevented from being loaded in. So after changing the map, the game still uses metadata from previous map/tileset.
It's might not be noticeable if you use your map editor for every map, but this certainly happens when you switch to a map which doesn't have a CycloneMapEditor event.
Metadata - Information on TerrainTags, collisions etc.
How do you do a fog that's always centred on a player?
Or in other words, It moves alongside with him, because setting it as screen only makes it repeat forever, but I want it, to be always centred on a player, so it gives the illusion that it's not moving.