I built Sparkle because I needed something like Unity's Feel for my own MMO project and nothing equivalent existed for Godot 4.
It lets you stack camera shakes, hit pauses, particle bursts, screen flashes, and 30 more feedback types into sequences that fire with one play() call. All authored in the inspector. No code required.
The page has a playable demo with a Sparkle ON/OFF toggle. Toggle it off and the game feels like a prototype. Toggle it on and every hit and every death feels like a shipped game. That toggle is the clearest demonstration of what this does.
34 feedback types. Three demo scenes. Full source included. $15 launch price.
https://neohex-interactive.itch.io/sparkle
Happy to answer any questions.
