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nellancholy

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A member registered May 07, 2020 · View creator page →

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Glad to see the day of release!

I did have a few questions/comments:

Pg 10: "Every time you roll a Guts check, increase the failure threshold by 1." It may be worth changing the term to "Setback threshold" for consistency with the rest of the times it is mentioned.

Pg 16, Nothing Ventured description: Does "do not gamble" mean a specific course of action? Would not the player simply equip a different skill if they do not want to take the risk?

Also, more broadly a question I had due to the layout of the character sheet: is there a need to learn skills specifically or do you automatically learn every skill of your current stat tier and below and choose some of them to equip at the start of each race? The presence of an "all skills" section seems questionable in the latter case, since the book itself already exists as a reference. 

Hi,I thought it'd be a good idea to ask for clarification about the two paragraphs in the Action Phase section in page 13 of v1.8.

First off:

"Then comes the Action Phase. In this Phase the player’s techniques are resolved. However, the player who gets to do so first is decided by the kinds of Techniques they chose."

I assume that this applies to only if both players select the same kind of technique between defense or utility and do not otherwise void each other,since if both parties attack,the attacker with higher hope voids their opponent. And the only other time both parties have to determine action order is if one side would lose the rock-paper-scissors game but also has Armored or Overpower against their opponent's technique type.

In all other cases,it's not a matter of "who goes first" but "who goes at all" since one technique will inevitably void the other.

Is that correct?

Secondly:

"At this point characters may be able to resolve an additional Technique through the effects of Tags like Combo or Link. If they do so they should run through each phase before this again with their new Technique."

Do both parties get "each phase" again,or is it just the successfully resolved attacker? Does the hit opponent get any chance to "mash out" of a combo,or does it just come down to the attacker continuing to reveal and resolve techniques of decreasing values of Combo [X] until they can't anymore?

Love it,a positively adorable example of the "design thing to meet requests" genre of game.

Fight on,Gonta! For the spirit of a true gentleman!