Glad to see the day of release!
I did have a few questions/comments:
Pg 10: "Every time you roll a Guts check, increase the failure threshold by 1." It may be worth changing the term to "Setback threshold" for consistency with the rest of the times it is mentioned.
Pg 16, Nothing Ventured description: Does "do not gamble" mean a specific course of action? Would not the player simply equip a different skill if they do not want to take the risk?
Also, more broadly a question I had due to the layout of the character sheet: is there a need to learn skills specifically or do you automatically learn every skill of your current stat tier and below and choose some of them to equip at the start of each race? The presence of an "all skills" section seems questionable in the latter case, since the book itself already exists as a reference.