Thanks so much! This is incredibly valuable feedback! I do need preloading, i think most of the stutter is just from loading scenes actively. Im also actively building my library of sounds at the moment, it's a bit hard since I work on everything solo and I basically had to rush this game down in a week due to other priorities. I never encountered enemies just disappearing like that though in my playtests, even when I set the wave to 30+, might be collision issues or something. Anyways thanks a lot! I think this is the most useful feedback I've ever received on a game, I plan to smooth out the game post-jam to make it more playable, this will help a lot.
NekoDragon
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A member registered Dec 14, 2022 · View creator page →
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Fight increasingly difficult waves of enemies while utilizing the flow of time to outmaneuver them!
Action
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Precision platformer with a cube that breaks objects. Very fast difficulty ramping.
Platformer
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