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NekoDragon

15
Posts
1
Followers
A member registered Dec 14, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing! Shooting is limited to make sure players make use of the time mechanics but I probably should have added more upgrades that let you shoot more continuously (since there's just 1 upgrade that increases your ammo)

amazing game, i loved the goober protagonist. Also storm tower my beloved.

Nice game! Like the loop and difficulty increase, kept the game challenging. I do think some of the buffs could probably be more substantial, explosion barely did anything and enemies arent always grouped.

I liked the gameplay. Although i think the game would benefit alot from better control, like realtime controlling. I died a lot to moving obstacles since i couldnt re-adjust myself mid movement, especially currents although that could just be a skill issue on my part, good game!

I like the game! good graphics and audio although the upgrade dynamic feels a bit weird with some giving way better boosts then others but the games still very nice

I like it! Nice short game that fits the theme
(By the way, there was a glitch where the birds shadow stayed on the screen instead of passing by)

Love the game, very unique visual style. Gameplay is pretty impactful although after a while i just ran past most of the enemies and that kinda just worked. Very cool game nonetheless.

Love the game! Amazing effects and controls, very humorous too.

Thanks! Glad to see you enjoyed it!

Some of the levels have a bigger camera but not by much but definitely some levels like level 12 (fine control) could 100% use a bigger camera.

Thanks! I figured theres no reason the dev test level should be hidden from players so its just a bonus.
If I get back around to it at some point, I do want to polish the game up and have some more levels.

Oh yeah, I definitely should have implemented coyote time, completely slipped my mind, woops

Thanks for the feedback! I really like destruction physics in games. It was a bit difficult to implement a proper movement system with a character that is constantly tumbling or rotating in every direction so its definitely a bit clunky.

(1 edit)

Thanks, I really like experimenting with physics so I wanted the game to involve it quite a bit.

Yeah, the movement is difficult to get proper control of tbh and I made most of the levels on the day before the time limit so they are a bit rushed and the difficulty is a bit wonky.