Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nei

47
Posts
1,075
Followers
A member registered Aug 02, 2024 · View creator page →

Creator of

Recent community posts

They have been removed in favor of extra passive shard gain to allow players to focus on their current run.

(1 edit)

Check the options, click "Claim patreon benefits"!

Balance between characters isn't perfect yet, it's an iterative process, but I am trying to make sure every character at least feels right against the current content. I am quite confident about Amber's power level, and she currently acts as the benchmark across the cast. She can get quite technical despite her apparent simplicity. I am aware Maze Power 2 can be rough, though, and will continue testing to make sure every character feels powerful in their own way and gets a fair chance.

You get a random card after each fight. Card choices are now an optional fight reward you can route for, just like healing or gold (in such cases you get both a random card and a card choice). It increases randomness a bit at the beginning but you just collect more cards overall so you can cycle out basics faster and select which cards to keep. If you want more agency you can still route for card choices and shops.

(1 edit)

There was a change. Optional shard rewards have been removed, and passive shard gain has been increased instead. This is so you can focus more on your individual run and don't feel like you have to sacrifice performance for meta progression.

Yup, I was in the middle of pushing an update! :D

Thank you for the feedback, gonna make it clearer!

Yes! You can fight a story boss in the main menu (fight icon) to unlock further levels. The next update will add a message to avoid confusion.

Not in the gallery currently but it's been requested. Should be implemented soon.

Spinelle is available in a couple weeks, I just wanted to post some news as it's been a while since last update. For public users, Ruby level 10 is available now.

Looks like Accelerated Growth

Sorry for the late reply. Yes patreon features become public after a couple of months. Also to answer your other question a 5th character is coming, though for supporter first, while some other content becomes public.

Thanks a lot for your comments! Quick reply regarding some of your points:

  • I do intend to make an offline version of the game. Recent changes made it easier, but I'm probably gonna add some delay before publishing offline versions as the current system also doubles as anti-piracy protection. I of course want the game to remain accessible, and not have paid content if it's not being actively developped. Offline version just happened to poll as low priority when I asked for it on Patreon.
  • Pearl's hair is a known issue. I'm currently reworking it alongside other inconsistencies as models have gotten better.
  • Balance is still being worked on, especially higher levels, but it is of course based on meta-progression.
  • I spent a lot of time trying to make the deck management feel good, and I feel like I've hit a sweetspot, except maybe for the sudden deck size increase each floor. Keeping your hand at end of turn can result in dead draws if you aren't prepared and card pools as well as game mechanics need to be tightfully balanced around it in order to limit frustration. Pearl is the hardest character to play at the moment, although I would think a StS enthusiast wouldn't have too much trouble with her.

I don't know for sure. I'll wrap things up when I feel like it, but multiple additionnal story arcs are planned for each.

(2 edits)

I wish, but this is not going to happen.
Card games have tons of images. Hiring artists to work on the project would reallistically run over $100.000, which is not realistic for me to spend.
Image generation is the only reason I can make the game at all. I'm trying to better myself to give it the polish it needs. I completely understand if this isn't your jam, but an indie doesn't have the same constraints as a major company.

(1 edit)

Beryl is stronger at the moment for sure. More balance changes are coming to balance things out between characters, reduce frustrating moments and make sure all synergies are as equally viable. For instance quake is a bit too strong right now. Also thank you!

You can see card arts in the gallery. When zooming on one, you should have the option to select other ranks for that card (the button is hard to see rn). Also I want to work more on making the growth aspect feel good. The growth sequences were dropped when the level system changed to be more gradual, and I focused my work on adding more content and gameplay elements, but this is now a priority (although it'll not necessarily come in the same shape as legacy growth sequences exactly)

Thank you, sent a patch. The text and mana cost were wrong for rank 2 & 3. It's supposed to cost 2, reduce by 3.

Sorry about that! It should be fixed, just reload the page! If you had them saved (in your game or downloaded files) they should now load correctly.

Also mentioning it here, there were a lot of bugs at the start! Wrong cards, wrong bosses, white screens could occur. If you loaded the game within 3h of the update release, reload the page to be sure there is no issue.

They'll go in the following order: Ruby, Amber, then Pearl
I can't give precise dates though, it'll match major update releases

Right now, the game is aimed around you reaching the end of the story content, and the end of Maze 2 acts more like a bonus challenge for now. More balance changes should be coming soon, and content will keep getting added.

(1 edit)

Hi,
Release costs 1 mana, the damage is computed after the card has been paid.
(yeah you can attack reanimating skeletons for now, doesn't do shit. Will be removed eventually but engine limitation for now)

Thank you so much! <3
Glad you enjoyed it, next update is the next Pearl arc for subs but more public content coming soon!

(1 edit)

They'll be released to the public starting in November after more content has been added for supporters.
The reason there isn't much new public content right now is because of a hiatus a couple months ago and I made the whole game public because I don't want content to stay gated for too long. But the usual cycle is that new content is supporter first and becomes public a couple months after that. There will also be gameplay updates, which will release for everyone from the get-go.

(1 edit)

Yes gonna add that soon, it's been a requested feature.

Save files use a custom format, I make sure they're compatible between versions!

They do scale with maze power (supporter version as of now)

It's been a couple times I got the question now, gonna add a message to make it clear, but the level is capped by story progression. You should see a "duel" button in the main menu allowing you to go to a story fight; beat it to uncap your level.

Assuming you're in the UK, a recent regulation change made the image host I was using not available in that region. Working on fixing the issue.

In a couple months. The other girls are going to get their early-access growth arcs as well. Then I want to make updates to add sexy and fetish content, including in the public version (those are general updates public from the start). After that I'm going to add more content, and the previous early-access content is going to become public.

Hi. I'm getting remuneration via Patreon support. Supporter content becomes free after a while. By that logic, after the game is finished, it'll then become free. I'll make a offline version for people to download (I should already be doing that for public versions). And thank you!

Yes, it's not available yet. An early-access update allowing to increase it comes out in a couple days for patreon subs

I am aware of some images being hard to load at times on some devices, this is a downside of an online game.
I have updates I want to finish but I want to optimize a few things

Yes, unfortunately the whole progression system has been reworked so save files don't transfer over, but now you got meta-progression and better ways to spend those resources

(1 edit)

Not sure I follow. Are you talking about Update 2? Progression and resources have been completely reworked since.

Thank you for the notice. I don't think this is injustice, they are doing what they can. I'm first going to focus on finishing update 4 for the current players, then I'm gonna see how I can improve traffic.

I'm gonna try to add that when I have time. The first 2 should be fine. I've been looking into better image management and implemented some things already but it's a bit tricky to do, I'm gonna look into it if I have time. I should also provide an offline version for the public version of the game at some point.

All the changes listed under "Update 3" are for the patreon version, while the public version is still the previous one.
Usually, both are on a single build, with some character or growth stages locked for supporters, as I don't like to lock out gameplay changes and quality of life features, but update 3 was purely a gameplay update.

You have to unlock max level increase through quests, finishing the first quest should raise your potential max level. (this behaviour will change next update)