Neetww
Creator of
Recent community posts
I don't know if the game is finished and I'm not built for horror games, but I played a little
I guess I found one bug: The flashlight stops working when you enter the radioactive/poisonous area by mistake
The atmosphere seems on point (or maybe that's because I'm playing at 4 A.M.). I can see your game being featured on channels like ManlyBadassHero or Aplha Beta Gamer.
I'll replay it later when it's day
I like the atmosphere a lot, but I don't agree with the design choice of letting the player fall into the pit again and don't have a way back
I played the game before reading anything and it was a kinda annoying experience (even figuring out how to show the cursor).
Ok, so I replayed your game:
The first and second challenges were all balanced, but then I discovered that you have to do an unnecessarily annoying jump (the first one) to continue the game. Then I got to the top and got killed.
I'd say maybe remove the arrows if a challenge is already completed, or maybe give the player a way out if they fall down there again. Not all people are going to continue playing if they are annoyed by something that's not their fault.
Bugs:
I only found one bug, you can complete the yellow room if you only collect the top relic
Overall I liked the visuals
The main character's sprite and the walking animation send me vibes from Chrono Trigger, I like it
I'd say maybe increase the cat's hitbox or the bullet's. Or adjust the pathfinding to the player's head, because it is a bit annoying having to go down to hit some enemies that are on your sides (or maybe the game is fine being this way, idk)
You could also show a time bar above the player's head showing how much time is left on a powerup, but this may be a bit tricky if you want to stack them, I just want to give ideas on how you could possibly make the game better
Cool game