Wohoo! :D
Neeraj.Rawat
Creator of
Recent community posts
Creative idea. But took me a while to understand the mechanic. Also the circle was snappy. When at the boundary of the box and if the cursor is inside the circle but outside the box and the cursor is moving, the circle should still follow the cursor. This can make it more intuitive. That's my suggestion.
Thanks for playing Ayush!
Yeah in level 3 the intention was that the exit door would only unlock after you go collect something from another part of the level. But there wasn't enough time to build that out so the collectible was just left there without any functionality to it. But thanks for your feedback.
Hey Kevin!
I like the concept of making use of your clones themselves to progress. And also, the level design and the lighting are pretty effective at guiding the player. There's enough variety in the environment setup to keep the player interested though I would have loved to see more ways you can make use of the clones to move through the level apart from making them step on a trigger on the floor.
I couldn't get to the end so maybe further in the level you might have implemented some more interactions.
There are some issues also. Like the clones would block the way many times by swarming around the player and the player would get stuck even in places with enough space to move through. Even jumping wouldn't work. It was pretty annoying. Also there was no incentive to use jump anyway.
Good job! Rated the game. Kudos to the team.
It's a fun shooter game. Nice take on the theme.
It can benefit from non-textual ui based feedback for the various stats like health, bullets etc. especially health. Having the player to move around to collect the dropped energy cells can add an additonal layer of gameplay.
Rated it. Good job. Cheers!
I like the narrative.
You used a familiar time loop that involves going back in time to change the outcome, and combined that with the negotiation mechanic. That's a good addition.
Sounds would've been great. And the ability to skip the dialogues too, as you repeat through them again and again. Rated your game. Good job!

