Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Neeraj.Rawat

12
Posts
5
Followers
19
Following
A member registered Aug 28, 2024

Creator of

Recent community posts

Wohoo! :D

Love it! I found myself experimenting with different ways that I can use my arm and finger muscles to hit as many reps as I can. Was able to hit 55. Good job!

(1 edit)

Thank you for playing! We're really glad you had fun.

 

Creative idea. But took me a while to understand the mechanic. Also the circle was snappy. When at the boundary of the box and if the cursor is inside the circle but outside the box and the cursor is moving, the circle should still follow the cursor. This can make it more intuitive. That's my suggestion.

It was clever to use falling and looping from the top mechanic. I like it. Jumping across fly trap felt hard. I am so used to WASD and space setup.

Thank you for playing!

Thanks for playing Ayush!

Yeah in level 3 the intention was that the exit door would only unlock after you go collect something from another part of the level. But there wasn't enough time to build that out so the collectible was just left there without any functionality to it. But thanks for your feedback.

Glad you liked the concept. Thank you for playing and sharing your thoughts! 

Hey Kevin!

I like the concept of making use of your clones themselves to progress. And also, the level design and the lighting are pretty effective at guiding the player. There's enough variety in the environment setup to keep the player interested though I would have loved to see more ways you can make use of the clones to move through the level apart from making them step on a trigger on the floor. 

I couldn't get to the end so maybe further in the level you might have implemented some more interactions. 

There are some issues also. Like the clones would block the way many times by swarming around the player and the player would get stuck even in places with enough space to move through. Even jumping wouldn't work. It was pretty annoying.  Also there was no incentive to use jump anyway. 

Good job! Rated the game. Kudos to the team. 

It's a fun shooter game. Nice take on the theme.

It can benefit from non-textual ui based feedback for the various stats like health, bullets etc. especially health. Having the player to move around to collect the dropped energy cells can add an additonal layer of gameplay.

Rated it. Good job. Cheers!

The flying mechanic is fun. The art is also done really well. 

A visual feedback about the incoming attack from swatter and highlighting the food when you're near it would be good.

Rated your game. Cheers!

I like the narrative.

You used a familiar time loop that involves going back in time to change the outcome, and combined that with the negotiation mechanic. That's a good addition.

Sounds would've been great. And the ability to skip the dialogues too, as you repeat through them again and again. Rated your game. Good job!