Hey Kevin!
I like the concept of making use of your clones themselves to progress. And also, the level design and the lighting are pretty effective at guiding the player. There's enough variety in the environment setup to keep the player interested though I would have loved to see more ways you can make use of the clones to move through the level apart from making them step on a trigger on the floor.
I couldn't get to the end so maybe further in the level you might have implemented some more interactions.
There are some issues also. Like the clones would block the way many times by swarming around the player and the player would get stuck even in places with enough space to move through. Even jumping wouldn't work. It was pretty annoying. Also there was no incentive to use jump anyway.
Good job! Rated the game. Kudos to the team.