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Navypink

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A member registered May 20, 2017 · View creator page →

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Hello, I've been using itch.io as a developer for a while but I'm about to switch to a slightly different type of project and I need some information on how exactly itch.io's download keys work.

I'm planning to publish a book, both in physical and pdf form, and I want all the digital downloads to be available on itch.io as its own project. Additionally, everyone who buys a physical copy would gain access to the digital version for free. I've been planning to include a download key as a QR code inside the physical copy of the book, but I'm uncertain about how exactly that would work. Can every download key only be used once? If so, I would need to print them separately from the book and distribute individually, one for each copy, which would make a big difference in planning out the whole digital integration. Also, if the same download key was used by several people, would itch.io keep track of how many copies were claimed and by who, to avoid possible exploits and link sharing?

TL,DR: I'm lost on how download keys work and if the same one can be used to grant access to multiple people, help appreciated.

This game is a visual novel with minor elements of romance, but it is primarily a horror game. Romance is not, and was never meant to be, the focus, and even in scenes featuring it, there is no aspect of traditional "dating". If you want a more classic otome experience, you may not like this game.

Hi, I'm interested in illustration work, I sent you a discord invite (Navypink#6314). Here's my art blog for reference.

Hi, I'm not sure if this is still open, but I have art commissions open as well as experience working on VNs, check out my art blog here if you're interested.


A sprite set would cost you 15-30$ depending on the amount of facial expressions.  I'm also willing to do CGs at a price of around 20-30$ per piece, depending on the complexity. Feel free to contact me on discord at Navypink#6314, on tumblr at @navypinkdev or @navypinkdraws, or via email at navypink999@gmail.com.

Would love to see a linux release for this one to see how accurate it looks but it's probably unlikely. Either way it seems like a cool project.

Hey, I might need the help of a psychology major like you for development stuff. Could you contact me through DMs, either on tumblr (@navypinkdev) or discord (Absolution's server is linked on the game's itch.io site)?

Thank you <3

Thank you

I like the main character having an identity of their own, and customization like that would go against my design philosophy. I thoroughly disagree with the approach of customizing how a character is only in a character creation screen, so to implement true customization would drastically increase the amount of dialogue options and therefore branches as you would need to account for all the different options. I do think customizing the main character's gender identity and pronouns to fit your vision of them is important in a game where the character isn't very defined for the purposes of immersion, but in a game like Absolution, the character has her own arc and her own story to tell and I felt like customization would take away from that.

Thank you <3

Thank you Stompy <3

Thank you <3

I'm honored to see psychology majors playing this game as I'm just writing from experience and as much research as I could do without having studied psychology.

With Michael the reason was that I'm really tired of OCD being represented as "funny handwashing quirk" and as someone with violent OCD I don't think it gets talked enough as much as it should. Michael is obviously a very extreme case due to the lack of previous treatment and very bad circumstances, but the intent is still to potray him in a sympathetic light, just like the others, and maybe even more so since it's an issue that I've personally struggled with.

I also think trigger warnings are a necessity, especially in a game like this.