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nathrich1996

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A member registered May 03, 2019 · View creator page →

Creator of

Recent community posts

The powerups were fully fun mowing down all those pigs (or at least what looked like pigs to me). Wasn't paying attention at the start and ran away, couldn't find the exit after lol

I like the animations of the sprites, even if there aren't many levels, I like how your game matches the theme more than most. 

I made it up to the getting the knife in the snow, not sure how much I missed. I like the music and the textbox animations. I'm curious to see how switching between the frog and scorpion would play out in the whole game. Hope to see the mystery unfold later!

Not much of a VN person but I really enjoyed the story. Reminded me a bit of The Leftovers throughout and the ending reminded me of Disco Elysium. Art was gorgeous as well!

For now, production has halted for the next couple weeks due to finals

Timeline until 5/1/20

Pre-Production started in about 2/01/20. 

Production of game started at around 2/28/20 .

We had some general setbacks from classes and the COVID-19 situation but we were able to submit a playable build on 4/17 and 5/01

Devs will post updates on progress of game!

OneForAll community · Created a new topic General Questions

Post any general questions you have that are not bug or feedback related here! 

OneForAll community · Created a new topic Comments

Post any General Comments in the game! 

We will do our best to squash bugs and/or post them to known issues!

OneForAll community · Created a new topic Bugs/Feedback

Report any Bugs or Feedback here!

OneForAll community · Created a new topic Detailed Credits
(6 edits)

Detailed Credits: 

 Nathaniel Richards 

 - Team Lead, Lead Programmer

 - Programmed Hero Swapping, Activating Abilities, All of Ol Justice Abilities, All of Calico Abilities, UI, Scene Management

-Assisted in Atlas Abilities, Collision, and Boss Battle, Laser Obstacles

-  Assembled Hero Puzzle Level from Art Assets and Level Design. Randomized each section of every floor 

-LinkedIn: https://www.linkedin.com/in/nathrich/ 

-GitHub: https://github.com/nathrich1996

Joey N. Rodriguez

- Assistant Lead, Writing Lead, Editor, Designer

- Wrote Background Stories for each character and descriptions for their abilities

- Wrote Victory Scene -Designed each Level layout using MS Paint

-Found SFX (not in-game yet)

-Videographer Website: https://vimeo.com/jnicolascreative

 Ludwig Tan

 - Co-Lead Artist, Animator

- Animated All Movement Related Animations for all Heroes, Calico Melee Attack, all Hero Swap Animations, Enemy Animations, and Boss Animations

 - Designed Final Calico and Atlas Designs

- Designed all Projectiles for the game

- Designed Game Over Screen

Edgar Arellano

- Co-Lead Artist, Animator

- Animated All Hero Ability Related Animations

- Helped Finalize Atlas Design

- Designed Parry Effect Sprite (may not be currently in)

Hannah Rodgers

- Design Lead, Modeler and Texturer

- Modeled and Textured Floors, Walls, and Power Stations

- Majorly helped with overall design and concepts

- Portfolio Website: https://hkaralynnr.wixsite.com/portfolio

Matthew Braccio

- Background Artist, UI Artist

- Designed All Background Art and Background props

- Designed all UI art except for health bar

Rosina Flores

- Artist, Concept Artist

- Finalized Designs of Ol Justice, Boss, and Enemies

-Instagram: @rosina.rtist

Luis Rangel 

- Programmer

- Programmed All Animations into Game, Health Bar UI and Player Movement 

- Assembled Boss Cinematic 

GitHub: https://github.com/LuiRangel

Nick Vasquez

- Programmer

- Programmed Atlas Abilities, Enemy AI, Boss AI, Main Collision, and Health Management

- Assisted in Calico Abilities 

JP Ventura

- Concept Artist

- Finalized Concept and Design of Calico

Joesph Richards

- UI Artist

- Did title Art (text only), Itch.io title Art, and itch.io Background

Special thanks to VGDC at CSUF and their Paid Members!             

Good job Team Canine for submitting first!