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nathrich1996

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A member registered May 03, 2019 · View creator page →

Creator of

Recent community posts

For now, production has halted for the next couple weeks due to finals

Timeline until 5/1/20

Pre-Production started in about 2/01/20. 

Production of game started at around 2/28/20 .

We had some general setbacks from classes and the COVID-19 situation but we were able to submit a playable build on 4/17 and 5/01

Devs will post updates on progress of game!

OneForAll community · Created a new topic General Questions

Post any general questions you have that are not bug or feedback related here! 

OneForAll community · Created a new topic Comments

Post any General Comments in the game! 

We will do our best to squash bugs and/or post them to known issues!

OneForAll community · Created a new topic Bugs/Feedback

Report any Bugs or Feedback here!

OneForAll community · Created a new topic Detailed Credits
(6 edits)

Detailed Credits: 

 Nathaniel Richards 

 - Team Lead, Lead Programmer

 - Programmed Hero Swapping, Activating Abilities, All of Ol Justice Abilities, All of Calico Abilities, UI, Scene Management

-Assisted in Atlas Abilities, Collision, and Boss Battle, Laser Obstacles

-  Assembled Hero Puzzle Level from Art Assets and Level Design. Randomized each section of every floor 

-LinkedIn: https://www.linkedin.com/in/nathrich/ 

-GitHub: https://github.com/nathrich1996

Joey N. Rodriguez

- Assistant Lead, Writing Lead, Editor, Designer

- Wrote Background Stories for each character and descriptions for their abilities

- Wrote Victory Scene -Designed each Level layout using MS Paint

-Found SFX (not in-game yet)

-Videographer Website: https://vimeo.com/jnicolascreative

 Ludwig Tan

 - Co-Lead Artist, Animator

- Animated All Movement Related Animations for all Heroes, Calico Melee Attack, all Hero Swap Animations, Enemy Animations, and Boss Animations

 - Designed Final Calico and Atlas Designs

- Designed all Projectiles for the game

- Designed Game Over Screen

Edgar Arellano

- Co-Lead Artist, Animator

- Animated All Hero Ability Related Animations

- Helped Finalize Atlas Design

- Designed Parry Effect Sprite (may not be currently in)

Hannah Rodgers

- Design Lead, Modeler and Texturer

- Modeled and Textured Floors, Walls, and Power Stations

- Majorly helped with overall design and concepts

- Portfolio Website: https://hkaralynnr.wixsite.com/portfolio

Matthew Braccio

- Background Artist, UI Artist

- Designed All Background Art and Background props

- Designed all UI art except for health bar

Rosina Flores

- Artist, Concept Artist

- Finalized Designs of Ol Justice, Boss, and Enemies

-Instagram: @rosina.rtist

Luis Rangel 

- Programmer

- Programmed All Animations into Game, Health Bar UI and Player Movement 

- Assembled Boss Cinematic 

GitHub: https://github.com/LuiRangel

Nick Vasquez

- Programmer

- Programmed Atlas Abilities, Enemy AI, Boss AI, Main Collision, and Health Management

- Assisted in Calico Abilities 

JP Ventura

- Concept Artist

- Finalized Concept and Design of Calico

Joesph Richards

- UI Artist

- Did title Art (text only), Itch.io title Art, and itch.io Background

Special thanks to VGDC at CSUF and their Paid Members!             

Good job Team Canine for submitting first!