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GnatCustard

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A member registered Jun 23, 2017 · View creator page →

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good improvements, haven't crashed yet, but XP will sometimes sit well above the amount needed to level up until I kill the next orc, and I'll often have multiple times the XP needed to level up so it's kinda sad that it just disappears instead of rolling over to the next level. but overall great update
EDIT: did crash again, same spot when I try to open my chests

beautiful game, very fun, I could feel the technological progression of no longer wanting for resources people or permits or no longer struggling to supply water, or having to move water carts around as the population grew.

played for a little bit and the game crashed, probably a big number problem, are you using arbitrarily large numbers?

ignite-n't Summon

cute idea, reminds me of the Verb-noun system of Ars Magica, but with the reverse and boost kinda acting like a preffix/Suffix, definitely interested to see how you improve it

I only wish I could keep playing with it after I ran out of moves sandbox style

and honestly, you probably were getting the ingredients in the bowl, its all piped up on the back end, but i didn't get around to any stuff to indicate what's actually happening to the player, sorry about that

glad you liked it, i almost got pretty good at it, i thought maybe doing the start menu like i did would help give a bit of a tutorial

thanks a million

Incredibly! the whole time I was playtesting i was debating putting in keyboard controls just for testing XD

had a funny glitch with text duplication :)

TIC-80 community · Created a new topic PI version

I'm just leaving this here so I could maybe get updated when the PI version comes out... might rather like having the TIC-80 setup on my zero

as a hobbyist Dev. I've had an idea for how to get pixel perfect data for mouse clicks that might help you some if you're interested:
as you render, go into a separate buffer and draw the same shape of the image but one solid "color" or at least just for things that have a click response... keep track of what color belongs to what object, then just test the "color" at the location of the mouse clicks and boom... effortless pixel perfect clicks... should work with any render method, even something complicated like 3D were bounding boxes and stuff are usually used which i think is a bit ehhh and im sure requires a bit more calculations.

just a general friendly suggestion that might help eventually even if not on this project :)