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Nathan

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A member registered Nov 22, 2021 · View creator page →

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I definitely think we could have done the shielded enemies differently - but they have a weak point on the back of the shield you can shoot and it pops the shield!

Wow! Thank you for the awesome feedback. I'm glad you enjoyed it :)

In reference to #6, that's my bad 

The original idea was to play far more heavily into the training loop with more "meta" upgrades you can get between each iteration - these unfortunately had to be cut for time.
I was in charge of actually doing cinematic/story elements (which i ended up not getting much done in that department in the end). We had a couple ideas for story elements like the simulation being stuck in a time loop, but never got to really implement much of a story beyond whats present now.

I think we both want to polish this up either way, so I definitely will probably implement more story elements given the opportunity.

Again, thanks for the awesome feedback. This is one of my favorite parts of game jams :) !

Sorry that part ended up being confusing. For future reference there is a keypad on the desk there where you enter it.

Thank you for the feedback <3

POG!

(1 edit)

OASIS: Tokyo is a wonderfully quaint rogue-like game with deep customization for abilities, weapons, and gameplay. Though early in it's development it's clear that this game has a bright future and I can't wait to see where it goes :) Keep up the great work!!

EDIT (September 2022):

The new update just brought a pretty big graphical overhaul. A lot of great progress has been made in the past couple months and I'm still keeping an eye on this game - it's definitely worth a fiver!