I definitely think we could have done the shielded enemies differently - but they have a weak point on the back of the shield you can shoot and it pops the shield!
Nathan
Creator of
Recent community posts
Wow! Thank you for the awesome feedback. I'm glad you enjoyed it :)
In reference to #6, that's my bad 
The original idea was to play far more heavily into the training loop with more "meta" upgrades you can get between each iteration - these unfortunately had to be cut for time.
I was in charge of actually doing cinematic/story elements (which i ended up not getting much done in that department in the end). We had a couple ideas for story elements like the simulation being stuck in a time loop, but never got to really implement much of a story beyond whats present now.
I think we both want to polish this up either way, so I definitely will probably implement more story elements given the opportunity.
Again, thanks for the awesome feedback. This is one of my favorite parts of game jams :) !
OASIS: Tokyo is a wonderfully quaint rogue-like game with deep customization for abilities, weapons, and gameplay. Though early in it's development it's clear that this game has a bright future and I can't wait to see where it goes :) Keep up the great work!!
EDIT (September 2022):
The new update just brought a pretty big graphical overhaul. A lot of great progress has been made in the past couple months and I'm still keeping an eye on this game - it's definitely worth a fiver!



