Wow! Thank you for the awesome feedback. I'm glad you enjoyed it :)
In reference to #6, that's my bad 
The original idea was to play far more heavily into the training loop with more "meta" upgrades you can get between each iteration - these unfortunately had to be cut for time.
I was in charge of actually doing cinematic/story elements (which i ended up not getting much done in that department in the end). We had a couple ideas for story elements like the simulation being stuck in a time loop, but never got to really implement much of a story beyond whats present now.
I think we both want to polish this up either way, so I definitely will probably implement more story elements given the opportunity.
Again, thanks for the awesome feedback. This is one of my favorite parts of game jams :) !