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Nate Taylor

A member registered Oct 04, 2015 · View creator page →

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Recent community posts

A great poetic distraction

A lot of fun! Neat idea! Well designed!

My only complaint is that sometimes I'd slow down to a crawl (or should I say doggy-paddle?)

Played. Had fun. 

Wished there were pellets that allowed me to eat Pacmen, or slowed the advance toward the spikes.

Played. Had fun.

I've been enjoying using Tee-Wee Editor, and believe it's the best tool I've found for working with the narrative flow of a story game. Thanks again for your hard work.

It's completable, but could use some fixes (such as occasionally getting stuck on a ladder, which is why I added a restart level option). See Bugs List

Writing it was a learning process that I'm glad some players have enjoyed and given suggestions on. I'll happily take any help to make it better. I've made the source code available for any who might be interested.

I was hoping the chamber pot description would raise a smile. I can't claim any great skill in poetry, but I found it fun to try to create a game in rhyme.

Thanks for the encouragement. There was definitely much more to the story to explore.

I've been playing with game ideas based around treasure seeking (which sometimes involved scrying) in the North-Eastern America states, and have been working on a book based around pirate islands in the late 17th/early 18th century, so this is especially interesting to me.

I think you are on to something. It seems so obvious now you've mentioned it, but rhyming choices is an inspired idea I'll definitely use if I expand this game (or in another project).

I noticed that several of the entries were produced in Twine. Although I can't claim the games I uploaded do anything special worth learning from I have collected and - in some cases - created Twine tips and tricks that may be of use.

There are also some general Twine, CYOA and JavaScript game design resources I put together.

I'd love to hear about other helpful resources anyone would like to share.