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Nathan

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A member registered Feb 21, 2017 · View creator page →

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Thank you! The idea behind those "laser" sounds was supposed to be that you "missed." I was going to have a combo count that would accumulate for every hit and drop to 0 on a miss, but didn't have time. Maybe I'll add that in the future

Thanks for the feedback! Yeah, if I had more time I would have made the motion of the enemies and player a little more deterministic so you could really plan out your attacks.