I think I'm the one you're referring to who said there was a "launch pad". I only meant those inclined rocks you can run over and use as a ramp to jump. And because the gravity is pretty dope in this game, you can get to some higher place, like those pillars near the start. Obviously, it's all pretty useless, except for that nice feeling of accomplishment! :D
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That gravity! It's like we're on the moon or something?! :D
10/10. Would insert succulent into holes again. I spend 20 seconds too much trying to insert into the fallen pilar.
(no but seriously, how do you even jump on these pilars??)
I noticed something weird. The issue is that if you leave the itch app running for a long period (a week) the app will slowly uses more and more of CPU % (as seen through Windows 10' task manager). It's like a memory leak, but for CPU.
I noticed this because I keep itch minimized in the tray and never turn off my computer for weeks. At start, itch uses 0% of the CPU when minimized. But after a week, it climb up to 17% of the CPU, still when idle, minimized in the tray.
I noticed this because when playing idle games, it's not unusual to leave the game open and running all day for weeks. In case it's important, the game I'm currently playing is Light Game (https://narf.itch.io/light-game). I'm playing the Windows version, launched through the itch app (not the html5 version). And just to be clear, it's the itch app that uses more CPU, not the game.
I haven't tested if the issue occurs when leaving itch running for a long time but without having a game running too. If you think it's important, i would be glad to test that case for you. Or to send any logs or whatever you would like. I just want to itch app stay top quality (cause it LOVE my itch app!)
I'm aware it certainly isn't the most playful game out there. Most people I've show it to so far are confused as to why I've put so much efforts into polishing this. But I like it myself. Like a desk plant or a lava lamp, it keeps me company.
I hope it will put light in your day.
If you have any feedback or suggestion, I would be glad to hear them. For sure I could keep working on it.
Each year for Christmas, I make a game, as a gift to my friends and family and to the world. This year, I made a game too, but I don't think they'll like it. That's fine. I like it and that's enough. I guess it was a gift for me then...
You play it by waiting for all little lights to light up. It may take... a few hours. So you can meditate and think in the meantime.
On iOS, it doesn't go fullscreen when I click Run Game. Is it supposed to? Also, nothing happens when I click "Restore Game". (what is it supposed to do?)
I'm running the latest iOS version on iPhone 5S. I tried both Safari and Chrome iOS.
More an exploration game than a clicker game, but it's pretty and has nice minimalist audioscape, so I like it.
I found about half of the "things". No ideas how to find the others. Some sort of maps would have been nice.
Pretty cool. More simulation than clicker. I especially like that I didn't had to mash a button, just holding it was enough.
Also, unlike most clickers, the best optimization is not initially obvious, so we have to observe the system and think.
No, i didn't had any problem with savefile missing. But to be honest, I didn't loaded savefile that much. I basically played the game in one sitting until the full-grid crash. Then I relaunched the game once and the savefile worked fine.
I played for a long time, until the entire grid was covered. When I tried to purchase 1 additionnal building, the game soft locked (froze). I had to force-quit it.
Here's a screenshot when it froze:
Yes, I played a lot! It was very engaging!
Wordless games are really hard to do. Good luck!
What I don't understand so far, beside what each symbol does, is why I sometime die (screen scramble, then resets). No idea what causes this. So far, that's what's bothering me the most, because I can't learn the other icons if I keep dying.