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Narasu

10
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A member registered Nov 13, 2016 · View creator page →

Creator of

Recent community posts

The building at the end is supposed to be the end of the stage, so there is no way to go past it

(1 edit)

I have re-updated the submission info to reflect the project better

Updated the submission info

Glad you liked it \o/

Hello there, Thanks for playing our game!

"I'd love some feedback on that if you've got some time!sure!

"maybe you could use playerprefs to store whether or not the user has finished the tutorial?" This will likely be a thing in the post dev version

"You also really need some hit effects on the enemies - a white flash will do :P but it didn't feel like I was doing any damage to anything!" we were low on time so couldn't really add effects but it'll likely be added to the post jam build

 "and maybe a couple of different bullet shapes and/or would go a long way tooThis was originally indended but got cut out due to collision size problems unfortunately

"you should definitely be pleased with what you've done :)"  Thank you!

Heya, thanks for playing our game!

 the audio is too quiet!

 Make sure you check your mixes at low volume as well!

I will make sure to check this next time, thanks for the feedback!

Hi, thanks for the feedback! Yes, a lot of time got eaten by the patterns and the enemy/dialogue logic so I couldn't really find the time to implement any ui and sound effects

I will keep the checkpoint/enemy hp thing in mind, thanks for playing our game!

Thank you for playing our game!

That's some omega brain strats

(1 edit)

Hi, thanks for playing our game!

You can skip the dialogue using escape (start on a controller)!

And due to time constraints I didn't have time to implement the hp bar so you didn't miss it