Those are such lovely words to read this Friday morning. I really appreciatie you taking the time to tell me, and I, of course, also hope you can get to play the game!
Hendrik ten Napel
Creator of
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Even or especially if you've ever bounced off of solo games: give this game a try. This game leaves journaling to the people with time and patience, and gives us, busy people who just want to get into it, a fist full of dice and colored markers.
Mikey Hamm made a really fun yahtzee rogue-lite game about being a post-apocalyptic wizard braving the ruins of the world in search of resources. It's great. You'll like it. I promise.
Just two little comments: the clock graph next to the Alarm Clock section is parted six ways instead of four, and, in that section, the Alarm Clock seems to also be called a Threat Clock, which might be confusing.
The dice mechanics seems like it could result in some nice tough choices! I like that a lot.
I have a mechanics question. I hope this page is the right place to post those.
In several instances a move says to 'hold 1', sometimes after removing or adding stitches. I've did a search through the Playkit but I've failed to find an explenation on how holding works in general. Is it possible to explain this briefly or point me to the page or section where I could learn to understand this?
This is the first PbtA-game I've read, so that might be why I'm having a little trouble.