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Hendrik ten Napel

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A member registered Jul 06, 2022 · View creator page →

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As I'm writing about all the games I played this year, I realise my experience with We Three Shall Meet again was something special. Who other than Sam Dunnewold would find such a tenderly beating heart inside of a brilliant twist on the body swapping genre.

Not only that, but this game got me excited about journaling, something no other journaling game has ever succeeded in. Maybe it isn't so much a journaling game as it's a letter writing game where you keep your letters secret and only share a desperate hint about its contents with the people you need to say so much more to.

I'm still getting my head around We Three Shall Meet Again, but meanwhile you should just get this pdf and set up a game.

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PayPal should be up and running any moment now! I'm still updating the rest of the files, but the permanent resident edition has everything you need 🗝️

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You can pledge for a pdf copy of the definitive version during the crowdfunding campaing. You'll recieve an itch key through the pledge manager (or dtrpg, if you prefer, but I'm guessing not). Once the campaign is over, that version will become available on itch too.

Thank you so much!

Wow! Thanks a lot, Kat 💚 I too believe that we all have a spiteful little goose inside of us.

(Thanks for the clarifying question!)

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My preference is a minimum of three players, so there's enough interesting match ups. I think you could swing two if everyone's comfortable with plenty of scenes in which only one PC plays a role. I, predictably, hope you get it to table too!

O fuck! Congrats, Mynar < 3

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Good question! During the first session, you'll probably end the game after the day phase, but if you can get the night in there—great. Then, try for four phases at a minimum, I think, but also: just see what rhythm you settle into. Sometimes a phase goes quick, sometimes it takes extra time because there's too much role-play to enjoy.

< 3

Great to hear you're running it, shawk!

There are already lots of modules out there, many of them made during the Moon Jam: https://itch.io/jam/realis-moon-jam/entries

Glad to find printer friendly sheets here!

Thanks a lot!

Thanks!

I hope you have a great extended stay at the hotel, maybe you could stay... forever?

Thank you!

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God, that would be amazing. I don't know if this is helpful to you, but I usually play online using a whiteboard app like Miro or FigJam. It's pretty easy to drop the sheets and Location in there as images.

No dates yet, benoitt. Subscribers of the Foul Play newsletter will be the first to get an update.

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Ha Tom, stuur ons even een mailtje op foulplayrpg [at] gmail [dot] com 😉

⭐⭐⭐⭐⭐

I'll be honest, when boardgaming geeks talk about the stories those games tell, I'm often unable to identify with their enthusiasm. This is probably because I lack some skill: I'm too busy trying not to make a fool of myself to notice any emerging narratives. Escape the Kronos is different. This rogue-like card game finally made it click how a game I strive to win can also take me on a journey.

Trying to escape a space ship that is being attacked by a xenomorph-like monster is a win or lose situation, but it's also a plot. You'll try and survive the ship, even as it catches on fire, long enough to get your exit in order. It won't be easy. The monster is gaining on you, nothing will deter it forever.

Materially, you are manipulating two hands full of cards. Each represents a different part of the story, and one after the other, they'll travel to the front of the order, where you'll have to deal with them. The monster, too, travels through your hand. You'll see it get closer and closer, and while you can manipulate the order of the cards to delay and divert it, it will never stop coming.

Unless, of course, you manage to escape.

If Michael does give this game the crowdfunding treatment, I'll be at the front of the line to get my hand of cards.

⭐⭐⭐⭐⭐

I recently received my print-on-demand copy of the new edition, and I can't wait to go back to this game. I look forward to giving it more room to breathe—a session or three—to really languish in the transformation of the adventurers. I think there is much to feel here, things that might need a little more time to come forward. I'm ready to draw them out.

⭐⭐⭐⭐⭐

Look, this is supplement finally got me to read Virginia Woolf's The Waves. Not on it's own, but it was the last push I deeded. I'd tried, up until this year, to read the novel in it's original English, and failed. My command of the language is good, but somehow Woolf in particular keeps kicking my ass.

A good friend started reading translations of some of Woolf's novels in 2023. She couldn't have recommended it more whole-heatedly. The level of enjoyment and understanding she experienced was worth every little loss that might occur in translation—if there even was much of a loss.

I'd been thinking about leaving part of my snobbery in 2024 and after reading this supplement, I did. And while I'm happy to have read the novel, reading it after becoming familiar with Good Society and it's gamification of literary storytelling was even more fulfilling. It opened up a new perspective on the stories a game could tell, and how.

O look at that. That's confusing. Don't mind it, it's indeed a duplicate.

Thanks! I'm still a little flabbergasted, but it's so cool how many people have found the game since.

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Hi Luciana! Thanks for asking. You only need to cut out all the cards of the print-at-home deck. No further assembly is required.

I'll look into putting up a blueprint for the box. It closed with velcro, which is not that DIY friendly—so we're hesitant.

Hi! If you, as a participant of the jam, would like a download key for The Girls of the Genziana Hotel to check it out, let me know! I'll figure out a way to send one to 'ya!

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Just casually dropping a whole new format for designers to tinker with.

Will do! Thanks for the reply.

Hi there! Love the look and premise, I'm keen to start reading. I recieved the email about the itch.io version today, but the link to claim the game only works for kickstarter backers. Since I bought the digital version through Backerkit, I'm unable to add it to my library here. I'd love to have that option too! (Sorry for dropping a comment, by the way, but the updates' comment section is also unaccesable for me.) 

Those are such lovely words to read this Friday morning. I really appreciatie you taking the time to tell me, and I, of course, also hope you can get to play the game!

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Even or especially if you've ever bounced off of solo games: give this game a try. This game leaves journaling to the people with time and patience, and gives us, busy people who just want to get into it, a fist full of dice and colored markers.

Mikey Hamm made a really fun yahtzee rogue-lite game about being a post-apocalyptic wizard braving the ruins of the world in search of resources. It's great. You'll like it. I promise.

My heart skipped a beat, but you're right, it was just an export goof. I've reuploaded. Thanks for all the kind words!

Thank you!

Can't wait to play this!

Thanks! I'd love to hear your thoughts once the ashcan hits the web

Riley really made Trophy her own. Just take a look—you'll see! 

There are a couple of adventures I've been meaning to finish!

Thanks for your interest! Maybe in the future? I don't really know when I will have time to get back to this, and if I do, I will probably want to take it from a playset to a full game using the new SRD. That's quite a project, so I'll need to find a couple of months.