Riley really made Trophy her own. Just take a look—you'll see!
Hendrik ten Napel
Creator of
Recent community posts
Just two little comments: the clock graph next to the Alarm Clock section is parted six ways instead of four, and, in that section, the Alarm Clock seems to also be called a Threat Clock, which might be confusing.
The dice mechanics seems like it could result in some nice tough choices! I like that a lot.
I have a mechanics question. I hope this page is the right place to post those.
In several instances a move says to 'hold 1', sometimes after removing or adding stitches. I've did a search through the Playkit but I've failed to find an explenation on how holding works in general. Is it possible to explain this briefly or point me to the page or section where I could learn to understand this?
This is the first PbtA-game I've read, so that might be why I'm having a little trouble.