It could be the other way around, Hounskull!
Hendrik ten Napel
Creator of
Recent community posts
There has been VR since at least 1985, so it's definitely possible that the technology was already more advanced whenever gozooze's visit happened. You know, like color TV being invented at about the same time as black and white.
There's one detail in the gozooze reddit post that keeps bugging me. Both they and their friend got to try out a VR prototype and I wonder if that experience lasted way longer than gozooze thinks. What if the Junji Ito pinball machine was a virtual reality, never a physical reality? I know there's people posting evidence, but that's easily doctored. The machine was at the very least never registered. I wonder (without much joy, I might add! I want this to be true as much as the rest of you! maybe even more!) if it wasn't all a digital dream. (Which would be it's own kind of enigma, of course.)
There's a lot going on in this game, sneakily, even beyond the race between the tower and the deck's three 'escape' cards. For example: the coin flip for who's husband is the quote-unquote bad one is a smart little framing device for the story you'll tell. That flip is implicit in everything you'll tell about him.
I had a fun, tense, sexy, romantic evening telling the story of a flapper and her bookish lover and yelped when we drew our last escape card. If your eye ever lingers on this game, let this little message be your sign to pick it up and give it a try.
As I'm writing about all the games I played this year, I realise my experience with We Three Shall Meet again was something special. Who other than Sam Dunnewold would find such a tenderly beating heart inside of a brilliant twist on the body swapping genre.
Not only that, but this game got me excited about journaling, something no other journaling game has ever succeeded in. Maybe it isn't so much a journaling game as it's a letter writing game where you keep your letters secret and only share a desperate hint about its contents with the people you need to say so much more to.
I'm still getting my head around We Three Shall Meet Again, but meanwhile you should just get this pdf and set up a game.
You can pledge for a pdf copy of the definitive version during the crowdfunding campaing. You'll recieve an itch key through the pledge manager (or dtrpg, if you prefer, but I'm guessing not). Once the campaign is over, that version will become available on itch too.
Good question! During the first session, you'll probably end the game after the day phase, but if you can get the night in there—great. Then, try for four phases at a minimum, I think, but also: just see what rhythm you settle into. Sometimes a phase goes quick, sometimes it takes extra time because there's too much role-play to enjoy.
There are already lots of modules out there, many of them made during the Moon Jam: https://itch.io/jam/realis-moon-jam/entries
⭐⭐⭐⭐⭐
I'll be honest, when boardgaming geeks talk about the stories those games tell, I'm often unable to identify with their enthusiasm. This is probably because I lack some skill: I'm too busy trying not to make a fool of myself to notice any emerging narratives. Escape the Kronos is different. This rogue-like card game finally made it click how a game I strive to win can also take me on a journey.
Trying to escape a space ship that is being attacked by a xenomorph-like monster is a win or lose situation, but it's also a plot. You'll try and survive the ship, even as it catches on fire, long enough to get your exit in order. It won't be easy. The monster is gaining on you, nothing will deter it forever.
Materially, you are manipulating two hands full of cards. Each represents a different part of the story, and one after the other, they'll travel to the front of the order, where you'll have to deal with them. The monster, too, travels through your hand. You'll see it get closer and closer, and while you can manipulate the order of the cards to delay and divert it, it will never stop coming.
Unless, of course, you manage to escape.
If Michael does give this game the crowdfunding treatment, I'll be at the front of the line to get my hand of cards.
⭐⭐⭐⭐⭐
I recently received my print-on-demand copy of the new edition, and I can't wait to go back to this game. I look forward to giving it more room to breathe—a session or three—to really languish in the transformation of the adventurers. I think there is much to feel here, things that might need a little more time to come forward. I'm ready to draw them out.
⭐⭐⭐⭐⭐
Look, this is supplement finally got me to read Virginia Woolf's The Waves. Not on it's own, but it was the last push I deeded. I'd tried, up until this year, to read the novel in it's original English, and failed. My command of the language is good, but somehow Woolf in particular keeps kicking my ass.
A good friend started reading translations of some of Woolf's novels in 2023. She couldn't have recommended it more whole-heatedly. The level of enjoyment and understanding she experienced was worth every little loss that might occur in translation—if there even was much of a loss.
I'd been thinking about leaving part of my snobbery in 2024 and after reading this supplement, I did. And while I'm happy to have read the novel, reading it after becoming familiar with Good Society and it's gamification of literary storytelling was even more fulfilling. It opened up a new perspective on the stories a game could tell, and how.
Hi there! Love the look and premise, I'm keen to start reading. I recieved the email about the itch.io version today, but the link to claim the game only works for kickstarter backers. Since I bought the digital version through Backerkit, I'm unable to add it to my library here. I'd love to have that option too! (Sorry for dropping a comment, by the way, but the updates' comment section is also unaccesable for me.)














