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naomi100

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A member registered Aug 10, 2023 · View creator page →

Recent community posts

Big Jumanji energy - here for it!
Happy new year - Looking forward to the updates!

Couple of hours into the new update.

New fairy cards have a myriad issues -Fairy frontliner doesn't count any cards - for example. Fairy Goddess(+2 effect, lose 30 height, remove)6 mana vs Lake Guardian(+2 effect, Draw 2, remove) 7 mana 
Card syntax is all over the place. '5 damage to self' and 'take 5 damage' - further challenging understanding of what a card does
Card effects or deck effects - like GRAVEBORN or  WITHDRAW aren't explained - and with the system as it is - zero incentive to try - Further, card effects like how many of X card have been played or how many of X type are hidden till you have a card that shows those.
Sticky UI issues - battle screen Discard popping up if you end your turn too fast. Likely the fancy animation swiping over the button - thinking I'm clicking on discard pile. 

With the cards having changed so much is hard to keep track. It feels almost cumbersome and punishing trying for new cards or packs to then not have any of them work or not work how they had previous. As this is a precursor to any of the possible gooning of the game it leaves a bad taste, which previously was already fairly slow.

Still excited to see where this goes, but gonna wait for the next update, sadly. 

Life happens. Glad you are coming back!

Okay - new one is working fine. Seems you cracked it!

Now to play it out. :D
Thanks!

Sorry for not responding sooner. I'll test out the most recent one.

Menu is no longer dropping frames - Menu seems working fine.  That is working better on my rig.
Game mode Endless and Normal(save the cat) were tested - While endless does no have enemies to start - normal does. In normal - enemies were moving, firing and otherwise interacting with the player model. 
In both cases of loading the game modes - Music plays.
In both instances; WASD or any keyboard/mouse input had no effect. No change to the game state. Nothing happened.  Had to close the program to exit.
Settings are at low - cant go lower. (Again - I'm on a potato)
Resetting bind keys had no change - reverting back to default had no change. 
Loading via CMD didn't change anything. Tried windowed, smaller resolution, different Direct X builds - no change. 

Everything but the actually game play is working :/

Previous edition struggled on my rig - unless I was launching via CMD.  But even with the issues, the previous edition did run all game modes on my system.

Hope this helps!  I'm really loving the work!

Shame - it seems to be running worse on my potato now. Tried cmd trick as well. I loaded normal and endless up - and the enemy is moving and firing. But in both cases, I got no actions from keyboard or mouse input and had to close.  Still excited to see some updates. I'll watch for the next one. Keep it up!

Don't fight sandbag.  And you have to click on floating orb to save.

there is an "end boss" you can find past the beach, through tunnel into a dungeon. 

Only thing I could think of would be new game. which would suck. You can save your cosmetic loadout at least with the code at the bottom.

I would say - use the ladder to reset the dungeon and start over. quest progress shouldn't be affected. It seems like the seed you are on isn't the happiest for your set up. 

After you beat the game - debug mode can be enabled. Or the patreon has enabled off launch - i think.

Far from the city, over the bridge near the bamboo forest - off to the right. 

Same issue - WinRar fixed.