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nanaki254

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A member registered 342 days ago · View creator page โ†’

Recent community posts

Created a new topic My Let's Play of this game!

It's a pretty neat puzzle game and I like that there are new puzzles daily to add to the replayability to it. I would have liked to have some background music, but that is just a minor thing. The core gameplay of it is pretty great in my opinion.

Posted in Shn!p comments

Interesting puzzle game with a good concept. I like the idea, but I thought the difficulty just ramped up and there wasn't a gradual increase. It could very well just be me though. Other than that, I had fun :)

Loved the game! It was a great experience, though I don't think I got everything possible (even if the game told me), since that gold orb was still floating there. I have no idea if obtaining that is possible or not. Something tells me it is, but I could just be looking too deep into that. I really liked the music in this. I totally recommend it for people to try it out themselves and form their own interpretations because I'm sure there could be many, drawing parallels with real life and whatnot. Hope to see more!

Really interesting game! Weird how the landing was very finnicky on the first level but fine on the ones after that. Loved the art and everything was solid!

I loved it! I wished there was more though, maybe different cases and whatnot. It's pretty funny and it reminds me of old school games like Indiana Jones and the Fate of Atlantis. Really awesome!

Created a new topic A small nitpick

I love the game, the concept, and all the throwbacks in this and Emily is Away 2, but there is something that has been nagging me and I haven't seen any mention about it so i don't know if it's just me or what.

The thing is that I keep seeing "Enily" in the cursive on the post it note on this and Emily is Away 2 because of how cursive n looks when you write it out compared to m.
This is not a knock on the game as i liked it a lot, like I said before. It's just a small nitpicky thing.

(Edited 1 time)

I saw the word fragments on the phone, but I couldn't find the proper order, but maybe it was something simple that was right in front of me that I just overlooked or something. It was still a great experience :)

Like After School, I loved the art and the ambience of this game! I got stuck at the mouth puzzle, because my Japanese is very rusty lol. Other than that, I loved it!

Created a new topic My Let's Play of the demo!

I feel like this has potential! Didn't know what the timer was at first but I found out later. I would love that the gem count would save over so you can do better in the next run, but as is, it seems pretty fun so far! Love how it looks and the procedurally generated stuff.

Really interesting and a real meta game! I was pleasantly surprised at all the layers of this game. It's really easy to dismiss this game from the beginning, but it gets really deep. No idea how long the game is, but it was very interesting!

Wow I didn't know this was on itchio, otherwise I would have posted my Let's Play here as well as on indiegamestand xD
I really loved the art and the story was pretty interesting as well. I didn't really expect what what would happen. It was also one of the first games that got me to do my Interesting Games playlist :D

This felt much more than an alpha demo! I love the music, the gameplay, and the colors! Really fun and the controls were pretty nice on the controller. I had no issues with the demo, and hopefully this gets funded!



Created a new topic My Let's Play of this game!

I like the combination of simcity + clicker game! Also the music was really nice. There were a lot of tracks and it never feels old. Can't wait to see more features!



Part 2 is up! I play the spiral level:



Created a new topic My Let's Play of this game!
(Edited 1 time)

The first part is just me going through the tutorial. I do a level on my own on another video that will be up and posted tomorrow! I like that it adds something new to the turret defense genre, at least from my experience. Really interesting concept.



I feel like I only scratched the surface on my let's play, but it was an interesting experience so far! I have no idea how to get to the random objects seen in the preview, but I think it would eventually be revealed how.



No problem :)

Interesting game! Reminds me of NES/Game Boy era games and the concept is straightforward. It's also challenging for me xD

It was a fun and quirky game! There was one problem I had and it would fade to black, but it doesn't show a screen again, but I kept hearing things dying to my sword like the game was still continuing. I like that the controls are simple, but because it's only two keys, it adds a layer of difficulty to it that would otherwise be pretty easy.



This game is really fun! I like how the difficulty increases gradually. It doesn't get too hard too fast in my opinion. I also like the music and the varied soundtrack. Lot of replayability, especially with endless mode.


Created a new topic My Let's Play of this game!

It has potential! I like experimental sandbox area, and the little town (though I hope more stuff would be added to each in the future). I wonder if more locations are planned in the future, since it would be cool to see different types of settings. There was one bug though - I couldn't really die. My health would go down and when it went to 0, it went to the negatives. Can't wait to see more of this game!

I liked that it doesn't look as great as the game as a whole though. Gives a sense that someone in the game hand drew it versus it being game feature if that makes any sense xD

Created a new topic My Let's Play of the demo!


I really liked the demo! I hope the final version has music, since I can see a calming OST being played in the background to compliment the ambient sounds. I don't know if this was a bug, but the two controller maps on the screen (dpad and the buttons) were not completely at an equal distance from the center, as you can see in my Let's Play. Other than that, there were no glaring issues, and like I said before, I liked it a lot!

I did another let's play! This time it's for some levels in Chapter 2 (so not from the demo)

I noticed something though, that the arrows don't show up to go into a pipe when you are next to the pipe. Was that intended? I could click on the pipe and it would go through just fine, but I thought it was weird that there was no arrow indication that could tell me otherwise.

Posted in Sprout comments


It has a lot of potential! I like that it is really vibrant and that it's a really big world. Can't wait to see more!

I totally forgot about it, but I finally linked my video to the press link area!

Created a new topic New Bug - FPS drop

Hi, I wanted to do another let's play with the most recent update, however when i tried recording, there was a sudden FPS drop in game. My capture said it was still recording at 60 fps, but everything in the game felt slow, even the beginning quick cutsecne. I don't know what would be causing it, since I didn't have an issue previously. It seems fine when I reload the game, but then it slows down again one I get into playing it.

If I didn't record, the game would play just fine. So I wouldn't call this a major bug, but just wanted to mention it.

hm. I might have to do that next time I attempt the mission.

I think i would have been fine if I didn't explore so far out when it was night time xD


I love the game so far! I like that you can more or less do what you want right off at the start. I might play more of this in the future and do more videos. I also can't believe that this was made in RPG maker. I also really like the soundtrack! Really fits the setting!

Created a new topic My Let's Play of this game!


Overall, I love the game, even though I failed due to losing my bearings at night and ran out of oxygen lol. I'll probably make more videos in the future in endless mode, or maybe even completing the mission. It took me way too long to find out i can dig up rocks but that's on me.

Created a new topic My Let's Play of this game!


I really like this game! There's a lot of areas to explore, as well as a lot of nook and crannies. I like the color scheme and the art style. Everything about this game that I experienced was just pleasant.


I like the level changes, though I wish there was an option to choose the older tracks. The cloud of death was interesting and I like that there are walls that you can bounce out of. There was a big bug for me at the very beginning where I couldn't even select the options and had to go into the 'Play' option. Mouse controls while selecting ships were funky as well. I don't remember if that was an issue before. I didn't know how to get more charges (I assume through eliminations), which I think the tutorial would have explained it if I had the ability to go there. Other than that, it seems solid so far and I like the graphical changes! I just wish I could choose the old as well as the new tracks.

awesome! Can't wait to try the updated version when it's released.


I saw in the trailer that you could shoot things, however I couldn't find the button to shoot. Is that in a future/previous build? Other than that, I liked this game! Really challenging. I like that if you lose a wing, you can still continue, albeit at a disadvantage. The music was sweet and I like the aesthetics!

I really liked the aesthetics to this game! It's so awesome and challenging, but not frustrating. Would definitely recommend it!



Loved the game! I like the silliness and the randomness. Lot of replayability I believe. I also like that you can choose between a powerup or a minion which could lead to different kinds of playstyles.



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My Let's Play before my wall of text:


First thing is that I really liked this demo! Reminded me of Zelda and everything was solid for the most part. I can't wait for the changed music, even though the soundtrack sounds nice as is right now. There should be an asterisk on full controller support in my opinion since it wouldn't run when I plugged my controller in and had to use a 360 emulator.
I also ran into a few bugs:
When I tried to run past the spikes the first time, I was stopped like there was an invisible wall as the spikes went down, like I couldn't run too early or something.
There was another issue during the puzzle where I pushed a block all the way to the left wall. I tried pushing the block up but it acted like it was stuck so I would have to push the block back the other way so it would have room to move.
Other than that, I had no issues (the controller thing at the beginning was my own fault, not the game). I wonder what the finished product will look like since it has a lot of potential.