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nakina

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A member registered Oct 07, 2016 · View creator page →

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I just sent an email requesting a steam key.  Hopefully this issue gets fixed so you don't have to keep individually sending them out.

No there is currently no way to pop any balloons in this game. 

Thank you for playing!  I addressed the issue you had with the level complete menu with version 1.0.1 now.  Also made Bob talk slightly less, he was supposed to stop talking when he gets bored of chasing you but he wasn't doing that in the old version.

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I was worried this might be the case, sorry about that.  I'll remove the mac version for now.  Edit- I did find a possible workaround and made a news post about it so I've reinstated the mac version.

I just used this in a game jam game called Eye of Doooom

I just used one of these in a game jam game called Eye of Doooom

I just used this in a game jam game called Eye of Doooom

I just used this in a game jam game called Eye of Doooom

I just used this in a game jam game called Eye of Doooom

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This game had some interesting effects on me.  I tried it with the blue destination first and it felt kind of off to me for some reason, same with the red destination.  In fact, with the red destination I actually felt a bit anxious.  I started noticing the silhouettes standing in the other compartments a bit more.  They felt almost menacing in a way for some reason.  The green destination however, felt perfectly calm to me.  Even the silhouettes didn't bother me anymore, it just felt peaceful.  Color does some weird stuff to the human brain I guess.  Normally red is my favorite color by the way lol.  I'm writing this at like 4 AM so I apologize if it's a bit rambly, just wanted to tell you about my experience with the game.  :)

https://nakina.itch.io/the-wooter

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Not bad, I would suggest to make the wave go faster over time or something as the game is pretty easy in its current state.  Could maybe make another spell that slows the wave down and uses more mana to counter that.  Then the player needs to decide to save their mana to slow it down or save it for the scab spell in case they mess up.  I only let one golem into the wave just to see what would happen and then used the scab spell.  I was pretty much always full on mana and I figured out the level pattern well enough to kill each golem that spawned every time.  Still a really cool concept and with enough polish I think this could be a great game!

My high score is 17500.  I like the concept of the game, I've always liked greek mythology and I think the difficulty scales nicely.  I do think it would be nice to have a way to speed pegasus up.  Maybe have a stamina bar so it wouldn't break the difficulty curve you set up.