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nakina

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A member registered Oct 07, 2016 · View creator page →

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I always love to see a Pico-8 game!  Really loved the art.  Overall a really solid Sokoban game.

Neat game, I got a little frustrated though with having to start over immediately every time I hit the spikes on one character once I got everyone else where I wanted them.  Maybe a lives or health system would be better?  Either way, I like the mechanics of it.  Reminds me of The Lost Vikings a little bit.

I like the Pikmin-like mechanics and the art style is really nice.  I do think it would be nice if the ducklings moved a little faster, it started to feel agonizingly slow waiting for them to go all the way back home every time I picked something up.  All in all, cool game though!

Interesting little toy, I like tossing the monkeys all over the place lol.

Seems cool so far, I'd be interested to see how this develops.

Cool seeing a Tic-80 game here!  I like the concept, running around picking up these little dudes and carrying them to safety.  Nice job!

Interesting take on Balloon Fight, I enjoyed it a lot.  I thought the enemy designs were very charming, especially the little fireball guys that pop out of the sun lol.

Frogger but you bring chaos to everything around you, I like it.  Love the art style too!

Nice little shooter, the controls felt very smooth.  Asteroids but less floaty, overall pretty good!

I like the attack animations of the frogs shooting their tongues out at enemies lol.  Funny we both ended up making tower defense games in godot for this jam.

Really interesting idea.  I think this has a lot of potential.  Could have some sort of rpg-like progression system with the fish that you recruit when they win battles and maybe could have other types of upgrades and even other areas to unlock over time or something.  I like what you have here though.

I used a few of these tracks for a game jam game I made.  https://nakina.itch.io/undergrowth-mayhem

Awesome!  I'm a big Godot fan myself lol.  Most games I make now use it.  It's just getting better with each new release.

Indie devs gotta stick together.  I gave you a rating.  I'm also curious, what engine did you use for this game?  You don't have to tell me if you don't want to.

Oh, good to know.  Maybe I'll have to give it another shot then.

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This game has some really good atmosphere.  Nice touch with the interactive elements in the point and click section (I particularly appreciated the VCR lol.).  I got to the dungeon crawler part and then stopped playing partway through after I died once.  I've never really had much patience for that style of gameplay so it's not really a problem with your game, it's just not for me.  All in all though, I think you've made something really interesting here and I do hope more people play it.  I am still curious to see it the rest of the way through, if nobody makes any videos or anything I might just come back and push through it myself.  For now I'll suggest it in The Librarian's discord, I think it'd be right up his alley.

I'm not the creator but I just wanted to let you know that if you want to donate to them you can do so when you click on the download button here on itch.  There's an option to name your price for the download.

I like this game a lot.  I just threw it onto one of my portable emulators and it feels great on there.  The game reminds me a lot of Zooo on gba but I think it's done better than that actually.  I find this one more fun.  You really captured that gameboy color look perfectly too.  If someone had showed me this game without telling me where they found it, I'd have believed it really came out back then.

I just sent an email requesting a steam key.  Hopefully this issue gets fixed so you don't have to keep individually sending them out.

Thank you for playing!  I addressed the issue you had with the level complete menu with version 1.0.1 now.  Also made Bob talk slightly less, he was supposed to stop talking when he gets bored of chasing you but he wasn't doing that in the old version.

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I was worried this might be the case, sorry about that.  I'll remove the mac version for now.  Edit- I did find a possible workaround and made a news post about it so I've reinstated the mac version.

I just used this in a game jam game called Eye of Doooom

I just used one of these in a game jam game called Eye of Doooom

I just used this in a game jam game called Eye of Doooom

I just used this in a game jam game called Eye of Doooom

I just used this in a game jam game called Eye of Doooom

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This game had some interesting effects on me.  I tried it with the blue destination first and it felt kind of off to me for some reason, same with the red destination.  In fact, with the red destination I actually felt a bit anxious.  I started noticing the silhouettes standing in the other compartments a bit more.  They felt almost menacing in a way for some reason.  The green destination however, felt perfectly calm to me.  Even the silhouettes didn't bother me anymore, it just felt peaceful.  Color does some weird stuff to the human brain I guess.  Normally red is my favorite color by the way lol.  I'm writing this at like 4 AM so I apologize if it's a bit rambly, just wanted to tell you about my experience with the game.  :)

https://nakina.itch.io/the-wooter

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Not bad, I would suggest to make the wave go faster over time or something as the game is pretty easy in its current state.  Could maybe make another spell that slows the wave down and uses more mana to counter that.  Then the player needs to decide to save their mana to slow it down or save it for the scab spell in case they mess up.  I only let one golem into the wave just to see what would happen and then used the scab spell.  I was pretty much always full on mana and I figured out the level pattern well enough to kill each golem that spawned every time.  Still a really cool concept and with enough polish I think this could be a great game!

My high score is 17500.  I like the concept of the game, I've always liked greek mythology and I think the difficulty scales nicely.  I do think it would be nice to have a way to speed pegasus up.  Maybe have a stamina bar so it wouldn't break the difficulty curve you set up.