I always love to see a Pico-8 game! Really loved the art. Overall a really solid Sokoban game.
nakina
Creator of
Recent community posts
Neat game, I got a little frustrated though with having to start over immediately every time I hit the spikes on one character once I got everyone else where I wanted them. Maybe a lives or health system would be better? Either way, I like the mechanics of it. Reminds me of The Lost Vikings a little bit.
Really interesting idea. I think this has a lot of potential. Could have some sort of rpg-like progression system with the fish that you recruit when they win battles and maybe could have other types of upgrades and even other areas to unlock over time or something. I like what you have here though.
I used a few of these tracks for a game jam game I made. https://nakina.itch.io/undergrowth-mayhem
This game has some really good atmosphere. Nice touch with the interactive elements in the point and click section (I particularly appreciated the VCR lol.). I got to the dungeon crawler part and then stopped playing partway through after I died once. I've never really had much patience for that style of gameplay so it's not really a problem with your game, it's just not for me. All in all though, I think you've made something really interesting here and I do hope more people play it. I am still curious to see it the rest of the way through, if nobody makes any videos or anything I might just come back and push through it myself. For now I'll suggest it in The Librarian's discord, I think it'd be right up his alley.
I like this game a lot. I just threw it onto one of my portable emulators and it feels great on there. The game reminds me a lot of Zooo on gba but I think it's done better than that actually. I find this one more fun. You really captured that gameboy color look perfectly too. If someone had showed me this game without telling me where they found it, I'd have believed it really came out back then.
This game had some interesting effects on me. I tried it with the blue destination first and it felt kind of off to me for some reason, same with the red destination. In fact, with the red destination I actually felt a bit anxious. I started noticing the silhouettes standing in the other compartments a bit more. They felt almost menacing in a way for some reason. The green destination however, felt perfectly calm to me. Even the silhouettes didn't bother me anymore, it just felt peaceful. Color does some weird stuff to the human brain I guess. Normally red is my favorite color by the way lol. I'm writing this at like 4 AM so I apologize if it's a bit rambly, just wanted to tell you about my experience with the game. :)
Not bad, I would suggest to make the wave go faster over time or something as the game is pretty easy in its current state. Could maybe make another spell that slows the wave down and uses more mana to counter that. Then the player needs to decide to save their mana to slow it down or save it for the scab spell in case they mess up. I only let one golem into the wave just to see what would happen and then used the scab spell. I was pretty much always full on mana and I figured out the level pattern well enough to kill each golem that spawned every time. Still a really cool concept and with enough polish I think this could be a great game!




