This project is abandoned.
Naivor
Recent community posts
So because the itch app is shit, I'll just make another comment instead of editing the old one.
The game can literally not work from the get-go. Rena does her spiel, nothing happens after. Time doesn't move either, so no clients.
Now, when clients DO come in after you start a whole new game, you brew a potion and put it on the book... and nothing happens. Literally asked for a strength potion, made it, put it on the book... nothing.
This game is simply aggravating with the amount of bugs it has.
This game has enough game breaking bugs to fill a whole bag and has forced me to restart from an earlier save countless times. The latest was something I didnt think could even happen; opening trade in the Kudjin village with the only woman doing trade soft-locks you in. There is no way to close the window; the X does absolutely nothing.
Fix your game, please. Right now this absolutely is unplayable.
Is it possible to have a mode where your STR upgrades, gear and inventory isn't lost upon game over? Game still seems to be impossible to get past floor 3 or so because the RNG is just too brutal. You think you're doing good and suddenly get attacked by a sahagin that two-shots you because it's been enhanced by something or a mimic spawns (those should be limited to lower floors, by the way. They're a sure way to die instantly on level 1.)
Letting the player just keep their progress would slowly let them go forward.
EDIT: Also, please just remove the "There is nothing to interact with." text prompt from when you accidentally mouseclick on the ground. It's pointless and cannot be closed by any other means than a mouseclick on the window. Just frustrating and aggravating and serves no purpose.
Hello.
Version: 0.5.9-pc I'm at the part where I just rescued Jennifer and we had a talk about it in our quarters. I've noticed that I cannot move at all on the map anymore, as the game freezes. Looks like the main quest is done for now.
I've tried moving to different places on the map, but no go. Freezes every single time. No error message.
Could you add a short explanation into this itch.io page about what is missing from free release compared to paid release, please? I for one am feeling kinda like the free release will just be a waste of time if it turns out to be a kind of tease product that ends just before or after the first sexual scene while the paid product would contain everything up to what has been actually released.
If there was something telling me what the free version contains in small format, I'd be making an informed decision on if I want to stick to free or pay for it. Could be something as simple as "Free release contains everything up to <one version behind Patreon release>" or something similar.
Bug for devs.
The UI when talking to Toni can completely disappear. See image attached. Talked to her about the first topic, ended convo, UI came up and disappeared like it was intentional; you know, the slower transition down and to the sides. Didn't just pop out of existence.
Gotta shoot the game down via task manager to fix this issue.

And this comment goes straight for the devs: Make The Bed Smaller. Every single misclick in that room is a potential to waste a whole day of a week. Just make the clickable part be the pillow or something or at the very minimum add a prompt of "Are you sure you want to end the day?" to clicking the bed.
Honestly just an amazing game if you don't manage to misclick once and literally destroy the game so you have to shoot it down via task manager and apparently destroy your 8 hour save
The sprite-like images, 80's Miami vibe really works. It's a beautiful game with solid mechanics. Every single minigame lacks a tutorial, so you're totally failing your first 3 or so weeks in the game in regards to each and every single one of them, but the minigames works when you suss out what the underlying mechanics actually are.
Be careful what you click in this game. There's a lot of transition screens which can be clicked away, but if you click, say during a transition away from a vacation event or just accidentally double click the last message of a vacation event, you're going to be clicking your bed. This creates a loop of "hey, what do you wanna do on this day" and double music and overlapping overlays that cannot be gotten rid of sometimes.
If, after this problem, you shoot he game down via Task Manager, there is a chance to lose all your saved data. It's just finicky this way. For instance, I personally just lost an 8 hours long playthrough.
There's also a multitude of QoL things that could be done, such as standardizing in which situations you back out of conversation screens and in which you don't, since this is decided by the devs apparently by throwing a dead swordfish at a wall and seeing which one sticks to a sticky note with the words "Fuck The System" in it. Or just plain giving the player a phone to use so the player could check their daily calendar to-do's when they're out of the house instead of having to go through a multitude of screens to get back to your own room and click an actual calendar on the wall. Window. Whatever it's stuck to. Beautiful room, though.
Or put in a button that takes us straight to the players room. Yeah, that would work as a workaround.
Despite all this vitriol I've vomited here like a southern giant petrel, this game is honestly just gorgeous and no amount of bugs, terrible quality of life in gameplay or losing save files is going to keep me from becoming the mother fucker and brothers girlfriend tag-teamer I am destined to become in this game. 10/10.
Edit: Almost forgot to say. MANUALLY SAVE FREQUENTLY. The autosave function works 50/50. I've started again from a part where people go on a hike for about 4 times because the game hasn't autosaved during the 2 weeks after that.
I still believe the files are downloaded from Itch's own servers, since the app doesnt give an error about the files being hosted on 3rd party sites. Looks to be a fairly recent thing as well, so we can easily say there's something wrong with the servers this game is being downloaded from.
Nothing Lustration can do about it, really.
How do you actually 3 star even the first one? I keep getting the biggest souls you can and tossing them in, yet this way it's not possible to get the 3 star clear it seems. The physics of throwing seem to be a bit off as well; sometimes the balls just refuse to leave the pot.
EDIT: Okay, so now I got the gist of this. It's all down to luck; if the little cauldron doesn't give you bigger souls all the time, you cannot get 3 stars. If you play this game, just forget about trying; throw balls in as they come and hope you get the bigger scoring ones.
Since there's no place other than the comments where I could drop my errors, here.
I'm sorry, but an uncaught exception occurred.
While running game code:
IOError: [Errno 9] Bad file descriptor
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "script.rpyc", line 653, in script
File "script.rpyc", line 653, in script
File "renpy/ast.py", line 1397, in execute
renpy.exports.with_statement(trans, paired)
File "renpy/exports.py", line 1637, in with_statement
return renpy.game.interface.do_with(trans, paired, clear=clear)
File "renpy/display/core.py", line 2546, in do_with
clear=clear)
File "renpy/display/core.py", line 3007, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3517, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2381, in draw_screen
renpy.display.draw.draw_screen(surftree)
File "gl2draw.pyx", line 817, in renpy.gl2.gl2draw.GL2Draw.draw_screen
File "gl2texture.pyx", line 216, in renpy.gl2.gl2texture.TextureLoader.cleanup
File "renpy/log.py", line 231, in write
self.real_file.flush()
IOError: [Errno 9] Bad file descriptor
Windows-10-10.0.22621
Ren'Py 7.4.2.1292
Shuggerlain - Beyond time 0.50
Sun Aug 4 16:59:26 2024
There's an option for skipping the minigames, which is great. What isn't great that it doesnt skip Tailwind, the most RNG game I've played in a while.
Please fix this. I've been trying to beat Lauren in it for almost an hour now and it's just not possible; when she gets to single digit ship numbers, the minigame starts handing her turns cards that massively either give her shield or ship
As someone who has played quite a bit of virtual casino on different platforms, I can't give this game a good score. The bots are always skewed against the player in a major way; there's no way that 20/20 hits in blackjack in a hand you a 10-value card when you're 12 or over.
Guys, it's a porn game. Skew it towards the players side, not against.
Edit: Also, add a "skip all animations" button. Knowing you cannot win 17 in this game and having to watch the dealer hit is just aggravating.
Edit2: And then you put the actual animations behind a paywall when the player manages to grind this terrible system to V.I.P. Wow, this is probably the most scammed anyone can feel.
Okay, I gave this a fair shot, but the game is extremely unplayable. I made it to the first time you see a policeman in the beginning and the woman berates you. At that time I had already gone through two gauntlets of renpy errors due to assets apparently not being defined properly. After that I was clicking on "ignore" on the errors for almost 3 minutes straight, not doing anything else.
I couldnt continue. This game should not be listed if it's this broken.