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nadoblabla

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A member registered Sep 01, 2020

Recent community posts

I believe there are major improvements with the release of servers (asia, na, eu). 

Sadly,despite what you called "Asia" server, I only managed to get... 400ms ping! Where is the current Asia server location? If it's in the middle east or west india... By all means I believe that it's bad decision to put Asia server there. You need to put Asia server in the middle of high population countries, which ideally it's somewhere around Hong Kong/Singapore/Hyderabad. I can connect to servers around those area in other online games and easily reach 50-150 ms ping. 400? It's like I am connecting to Ireland instead of "Asia"

Pay $5. You can get it on itch or steam

They are young indie devs, it does not mean they only need portfolio. They need money to maintain the server and also motivate them to do better. Plus... You know that humans need to eat once in a while

I've played the game and WOW. It's amazing. 

10/10. 

I will consider buy the Steam version just to support the devs. In the meantime, I have some suggestions:

- Is there only one server handling this game? There are almost 50k players (cmiiw), make at least two other additional servers. Let say that your current server is at EU, I think you can make one in Asia (probably HK/SG/IN) , one for the whole America. Since this is not FPS or some multiplayer battle games, 100-150 ping is totally acceptable, but 300? The delay will skew our judgement, thinking that we saw someone murdered by X even though Y is the real killer. I am not a game dev, but I think you guys should get those cloud (aws, google, azure) to help you handle these high load

- people wont stay in this game. It's pretty generic after 3-5 games. I really think that you should add more content to the game asap (without risking the quality). I will be honest, realistically people will not wait a year for your Among Us 2. Constantly release more new content.

- there will be times when there are little to no one play this game in the future. By the time that happen, make sure that your game is 100% ready and as bug free as possible. People like UNO because it's reliable. They don't play it everyday, but when they do, they knew that the card won't break down on its own. If you failed, they will simply said "oh the dev no longer cares about this game. Let's uninstall it".

Finally, good luck indie devs. You all will have bright future up ahead. 

GG