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Nackler

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A member registered Mar 22, 2020 · View creator page →

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Gorgeous graphics, perfect sound, great implementation. 

Way to go!

It was difficult for me to control but I'm admittedly not very coordinated. If I had one suggestion it would be to make the side of the chicken that is flapping go up instead of down.  

Hey, this was a very full featured game. Nice job with a completed package. I liked the life/shields/power balancing. I didn't get very far but it was fun. Like Sergey said, the full automatic fire was very satisfying.

I have to admit, I found it very challenging. I enjoyed the music and sound effects. I liked the cute characters. The progress bar at the top gave me motivation to keep trying.  Fun concept and great execution!

Ha ha, yes. I think the simple AI I build tends to just follow you after a while. I need to let them break away then re-attack. Good tip

Thanks for the feedback! Yes, I think I stopped before it was technically a 'game'. Setting up some 'levels' would be a big improvement.
The movement is annoying, I agree.  When I exported it to WebGL from Unity the mouse movement got boxed in somehow. I know what you mean. I think I can fix it. 

Reminds me of the old arcade game, good job

I hadn't heard of puzzlescript before. This is pretty cool. It makes me wonder if I could have used this for my game which will also be a tile slider. 

Great level design.  That difficulty ramped up for sure.  I only got maybe four levels in so far. Would love to hear a little about your journey in making this one.

First Jam ever, gonna do an hour a day for a month - something simple. Can't wait for the topic/theme. Just getting my Unity legs under me.

This sounds juuust right for me. Thanks for putting it together.