Yeah!
Thank You for keeping that Feature On =)
~ and for Ren’Py for having such a Nice Feature :D
⪩ 𝓑𝓮𝓵𝓪 ⪨ ~ NA0341
Creator of
Recent community posts
Hey there, Pudgyplatypus 🙋♂️
I’m delighted to hear that you like my input.
It’s great to see you when my inspiration brings things to fruition.
I expanded the software distribution part at the top. Feel free to check it out.
If you have any questions, I’m happy to help.
(For example, if you need information about thumbnailing on Linux. Which may even work the same way on macOS. Who knows, not me :D)
Since this Tool is probably Web-Engine (i.e. Electron) based ~ it should be fairly doable to support GNU/Linux as well.
Don’t know if Mac OS would be much work ~ maybe also worth a shot?
Would be Great =)
For GNU/Linux I highly recommend packaging the Tool into an AppImage File (one app - one file; no install necessary; runs on Any Linux Distro).
Make sure to use OS Thumbnails and only create own as Fallback.
Idk about other Platforms but on GNU/Linux the FreeDesktop Spec standardizes it fairly simple.
Multiple Sources
- Add multiple Folders to Source Assets from
- Do Not Move or Copy any Resources by Default ~ let the User Choose.
- Can be Implemented as Welcome Dialog with Choices for Basic Settings.
Why?
- Some might already have their own way of organizing things.
- Having Your Software define How Things are done makes it less flexible.
- Possible Issues with other Software used by the User.
Imho Paperwork is a Geat Example
~ of an Application that's a really good tool with the Big Downside that it moves everything into it's own Folder & Changes Files & Filenames in a way that makes yousing them without Paperwork very much impractical.That's called "Vendor/Platform lockin" :D
The ironic Part is that Paperwork is Free Software. But one that takes quite a few Freedoms from the User...
..although they mention the Reasoning behind the Decision ~ it doesn't matter.
They could've made a Great Universal Tool and they choose not to.
Ooops that was quite a bit of rambling ^^
Back to the Topic!
Tag Collections
- Gallery View with RegExp Search to Add & Remove Tags from Query (& more)
- History of Searches where every Entry can be deleted to keep only what you want to keep.
- Add Setting “Realtime Search (on,off)”
Projects with Areas
- Create Projects for your individual Games and organize Project Assets in Areas (great for large Projects)
- Add Setting “Enable Project Management for Large or Multiple Projects (on,off)”
Batch Parsing
- Check configured Directories at Startup
- Add newly found Content to Databse
- Ask User to Tag & Organise new Content (setting, optional)
Why?
- Allows the User to Quickly get Lots of Resources into the Library without needing to use the UI (no offense but nothing beats a good File Manager :D)
It looks like this Tool would also be quite useful to Manage Personal Pictures (for that not moving anything would be even more important to some ~ just add folders and store metadata either in a database or add it directly to filenames ~ or file metadata, if possible (best approach))
The most Crucial Factor for me here would be Performance (Speed, Lag) & Stability.
Also worth mentioning for Inspiration are Universal Tools for File Management that are based on non-hierarchial Structure such as the TagSpaces File Manager. I haven’t fully checked whether it can do what I need (it can’t do all that i need) ~ but it’s quite a versatile tool to organise your things.
It does however have Poor Performce. That rules it out for me. Because I count response times in ms & µs ~ not seconds and minutes.
More Rambling about how great my Tools are (cut out) :D
Hey there, Anvil =)
As @maldarion & others said it’d be great to know What Actually got Updated in DLCv3.
I checked the Diffs with Meld and found that quite a large amount of Images got new Versions.
What Tools did you use to improve them?
I do quite a few image-related optimizations myself ~~ mostly concerning clearing unwanted Artifacts, Color Bleeding, Noise, etc. ~
~ but also changing their Design with LLM's GEGL and other Filters, etc.
Also if you’re going to make Improvements ~ the Sounds could use a few as well ~ and I’m offering to do the Job for You.
What I'd like to do:
→ Convert ALL Sounds to OPUS with 64kbps Bitrate (using more wouldn't be noticeable anyway with the kind of sounds used)→ While I'm at it: Change their Pitch (from the usually 440Hz) to 432Hz to Enhance the Listening Experience (the sound itself doesn't change ~ only the way it feels).
→ Unify their Names & Update them in Twine (and optionally Create a Rename Table for the Changelogs)
(I just found out that Twine can Import it's exported Stories so I already have the Sources to make Changes to.)
I could fix the few Inconsistencies with Naming for the Images and their Folders as well.
What do You think?
One More Thing:
To Me, the issues with going Back & Forth in History were pretty Severe on Performance!
I asked Claude Haiku 4.5 on the Reason and Possible Solutions.
You can check them out Here:
It’s doable. Here’s the setup: https://renpy.org/doc/html/android.html
Linux Distributions would also be great.
Yeah I also thought being able to download the whole game would be great. (Like Big Aspirations, for example.)
Because now you simply download the code & text in one HTML file which links to all other content being hosted on some online platforms (in this case, music and pictures).
But Twine (the engine used for this game) also supports linking to content on the local storage. In other words, the developer of this game can also bundle all resources together as a zip and we can download it and can, yeah, store it on our devices, use it offline, view the pics, help improving it, etc.
The only downside with this is that with mobile browsers it usually doesn’t work because the game inside the browser has no permission to access the file system. On desktop, it works perfectly well =)