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n3dd

7
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A member registered Nov 13, 2016

Recent community posts

Hi, thank you for the response - it was clearly better than the response you've made to negative comments. I'll give my response now.

Regarding the first point you pointed out - I didn't mean to compare your games with the indie games I've mentioned (in fact I only mentioned those examples of games to point out some of the well-written games, that are popular, that I love), so I apologise if my comment made you believe I'm attacking you for thinking I'm critising your game for being lackluster or not matching the quality of other indie games - in fact, I've played some jam games previously (72 hours, a week, eg), and I pretty much enjoyed a majority of them. What I'm saying is that I'm not critising this game for not being the same as those indie game I mentioned. So again, sorry about that.

Secondly, I find the idea of taking a different approach to horror tropes interesting, how you added elements of a maze in a horror game to differentiate it from the usual horror elements in games. I can't say I'm with this - mazes are something I don't really enjoy if they aren't utilised properly (with due respect). The problem lies with how the maze and creature is used and utilised in the game - not what is in this game, so it is completely fine if a developer like you decide to put something like a maze like this, it's just it needs to feel 'right'. However, I understand that one, you had a short period of time to develop this (thus it's difficult to polish and etc.) and two, you've gone for a different artistic vision for your game, so for the sake of fairness, I won't comment anymore.

I'll attempt to replay your game again at some point, in a supposedly different perspective. And I'll certainly also attempt your other game. Thank you for your response, and I look forward seeing your future creations (I do not wish to reply again, with due respect).

Oh, I didn't mean the song - it was very fitting. Yes, the sound was the annoying part, unfortunately - it would have been fine, however, if it occured a few times/every so on - having it on repeat actually loses its effect, so if it were to occur a few times, it would have startled the player. But no, that's fine, you don't have to apologise, after all it is only an inconvenience to me and not to everyone

Now, THIS is how you make a good atmospheric horror game. Although it contains flaws and very obviously failed attempts at scaring the player, it still held up and should be considered a good horror game.
What a wonderful setting, by the way. Easily one of the more unique one I've seen in video games.

My only major gripe with this game is the soundtrack used - the fact only one music is used (the music that abruptly stops all the time) made it extremely annoying. Apart from that, it was below good - could have improved on story and tone a lot more better.

This is not a good game. All of it was just you 'running' around the city in staircases and stuff. This is medicore game design, and should not be in a horror game. Not only that, but the story itself is missing. You might go, 'oh but you didn't finish it'. I don't need to finish the game if it takes like 10 minutes just to reach the end via a maze. This impacts the game servely so much that it doesn't compensate for the ending or whatever story is in this game. Looking at the comments, it's very apparent that you are hiding something well-written in this game (considering you had a decent introduction at the beginning of the game), in which I'd absolutely love to see. But put a 10 minute+ maze in it? Lowers my speculations. Trust me, I love well-written games (wonderful indie examples including Umfend, Lost In Vivo, IMSCARED, FAITH...), and love it when games attempt to deliver a written piece of game differently from other games, however you also have to ensure gameplay and fun factor is treated equally as writing/atmosphere. Unfortnately, this game falls in that line. That being said, with your ideas, if you were to balance gameplay, fun, themes, e.g., with your knowledge of writing, you could yourself create a great indie horror game. But for now, I cannot say this is a game worthy of playing.

Good game - you obviously knew what you were doing. Some things could be polished up and all that, but for an entry-level Unity game (as in, a new creator's game), you nailed it. Tone was also really well-done, also, compared to some of the many indie horror games I've played.

This game is interesting but it lacks proper design, especially in maps and gameplay. Too many things are not made clear, and its clear that the game only focuses on a specific audience that gets dumbfounded to actually think this game is controlling your computer. So many things is made clear that the game does not 'act like a real computer nightmare', its not even funny. And the fourth-wall breaks end up being too overused, which makes them look embarrassing since some of them are just plain ridiculous - no one can fall for this. In other words, this game tries so hard to be 'virus-like', it ends up looking too obvious and instead look funny and silly. The antagonist is heavily unoriginal. a JPEG of a skull with scribbles on it is scary? No. It's clear that you have taken inspiration from the likes of IMSCARED, in which I will HEAVILY recommend that game over this.

The map design is horrendous, from countless corridors being misleading to the many rooms not actually containing anything and instead just forcing you to keep walking through pointless sections. The maps themselves didn't make proper sense and connected absolutely nothing to do with the story. For example, see the two screenshots of the room with the flowers and colour circles? Then you go to the 'real' alternative. What does this display? What's the purpose of this? Is there a message?. Speaking of which, I want to discuss the story.

This game, straight from the start, makes no attempts to actually polish its story. From the misleading and confusing stories at the beginning, to the many 'trapped in game' dialogue, it doesn't all blend in and read like a story. It's as if random events are just occurring without any explanation, and no actual plot is occurring. What was the purpose of the 'recording room' part? The guitar photo, the photo of my face, the portals, I don't get it. Why are they here? What's the story? It's impossible to actually assume the story here, as well from before, and way later, we finally 'learn' about the premise of the story - a skull trapped in the game. This has 0 connection with the stuff that was introduced and presented earlier in the game, and frankly, it really lowers the atmosphere and tone.

As for fear, it's 50/50. There are parts where the fear is executed well, but also parts where it feels like it's just trying to scare you at every attempt, using fourth-wall breaks as a method of 'omg look i control your computer haha funny' to scare the person playing. When we reach the part with 'real' alternative shit (makes no sense), it becomes really boring, since there's pretty much nothing going on apart from the occasional skull chasing you parts (which was boring and ridiculous as well). Not only that, but there are also too many ridiculous jumpscares. That pixelated frog thing is seriously not scary at all. Why does it need to jump on my face all the time?

Final verdict, the game is shit. You seriously need to work on your design in future games, because damn, it's so bad in this game. Polish things up, and make sure your games aren't a waste of time for everyone including me, in which you failed to do so in this game.

2/10