Hi, thank you for the response - it was clearly better than the response you've made to negative comments. I'll give my response now.
Regarding the first point you pointed out - I didn't mean to compare your games with the indie games I've mentioned (in fact I only mentioned those examples of games to point out some of the well-written games, that are popular, that I love), so I apologise if my comment made you believe I'm attacking you for thinking I'm critising your game for being lackluster or not matching the quality of other indie games - in fact, I've played some jam games previously (72 hours, a week, eg), and I pretty much enjoyed a majority of them. What I'm saying is that I'm not critising this game for not being the same as those indie game I mentioned. So again, sorry about that.
Secondly, I find the idea of taking a different approach to horror tropes interesting, how you added elements of a maze in a horror game to differentiate it from the usual horror elements in games. I can't say I'm with this - mazes are something I don't really enjoy if they aren't utilised properly (with due respect). The problem lies with how the maze and creature is used and utilised in the game - not what is in this game, so it is completely fine if a developer like you decide to put something like a maze like this, it's just it needs to feel 'right'. However, I understand that one, you had a short period of time to develop this (thus it's difficult to polish and etc.) and two, you've gone for a different artistic vision for your game, so for the sake of fairness, I won't comment anymore.
I'll attempt to replay your game again at some point, in a supposedly different perspective. And I'll certainly also attempt your other game. Thank you for your response, and I look forward seeing your future creations (I do not wish to reply again, with due respect).