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mylittleweirdfriend

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A member registered May 06, 2020 · View creator page →

Creator of

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Yeah! thought it was about time spore 2 arrived xD thanks for playing! :)

Thanks for playing! yeah i think what would be best is to make the evolutions less random but still remain the feeling of randomness. during our limited half hour of testing and tweaking the movement we got combinations with quite alot of fins on whacky places which gave for quite fast and fun movement. one button press could rotate the entire thing like crazy. so i would probably aim to make that quite likely to happen and happen early on if i decide to continue with this project :)

Really cool concept! Hope to see you continue would love to see more levels added! 

Hi! Thank you for taking your time to play our game as well as for posting feedback! And thank you for giving the game a second go after a poor first experience!  The enemies evolving is an interesting concept for sure, would love to play around with that. our initial idea was to add more enemy types that would be able to spice up the game play but in interest of time we had to cut those, sadly. 


If there is anything i take with me from this project to future projects it will definitely be that things that seems clear to me as someone who worked with the systems for hours wont be clear for the average player who has not been exposed to the systems for so long, might sound obvious but i have not seen it have this big of an impact on my players experience before :D 

Thank you for taking your time to play the game! the feedback is really appreciated comming from someone with seemingly a bunch of experience :) i will bring it with me as i further my craft :) 

Really cool game! loved the design, the art is amaaazing! and the concept is such a good take on the theme.

however i would look more into the enemy design as i more often while playing felt like they stopped me from enjoying the rest of this masterpiece.

maybe considering not having the projectiles and such at all or consider the possibility to build walls as protection for them or slowing them down abit. they felt a bit tedious to me. 

Everything else felt great to me tho! good job!

Really cool take on Tetris! I really enjoyed playing with my girlfriend, especially trying to aggressively knocking her tower down with my own blocks. 

Definitely high on the fun scale here! If you plan to polish further after the jam i would love to see another in game explanation of the goal. as i started out playing just tetris before i realized i was supposed to do the opposite. 

Good job! hope to see more from you in future jams! 

Cool Game, really cool effects that feels great to play around with. 
Some sort of explanation of the gimmick in game would improve the feel of the game a lot i think as it took me a while before i realized the weapons where switching around. but with the time for the jam in mind i understand if that was not implemented in time.

other than that, great execution solid game! 

Thank you for playing! slow controls noted if we decide to continue with the project! :) 

You should be able to move, at least i am able to move. the thing is the fins unlocks your movements. so in the start you have one fin from the back which thrusts you forwards. if you get one to your left that unlocks the D button which will thrust you to the right.

i have failed comunicating this but im not really sure how to do so without a tutorial or a wall of text in the beginning.

 i was hoping the fact that all you see at the start is W and when a fin appears you see the other buttons would be enough to communicate that element of the game. but im guessing thats where the confusion lies

thanks for your comment!