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Myhai'sKoolGames

74
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A member registered Aug 04, 2020 · View creator page →

Creator of

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Thanks for playing and for the feedback!

I tried to make the enemies progressively stronger and harder to beat, but I couldn't manage to balance the game very well in the time I had. However, improving the game's difficulty and making it more fun is definitely on my list after the jam ends.

And yes I agree, the lack of sounds is a big disadvantage. I've postponed it too much and I couldn't add them in time.

And again, thank you for the feedback! I absolutely had a lot of fun making it and I learned a lot!

Thank you for playing!

I believe that Game Jams are made for developers to bend the theme and to think for unique ways to make something fun, while also learning in the process. I chose my game's idea because I wanted to try something new that I wasn't familiar with, just to learn new things, while still delivering on the theme

Thank you for playing! I am aware the poor performance issues, but I did not have much time to optimize my game. Also, enemies currently do have a bobbing effect. I will keep in mind these things for future updates and games

Lovely story, almost too realistic haha..

But yes, the game is really fun and I really love the main mechanic 

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Thank you for the piece of advice! I will definitely keep this in mind for future projects

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Thanks for playing! I am aware of the lag problem, but I guess the browser simply can't run these type of games with many entities at once. Also I didn't have much time for optimization. And I do agree on the dumpster problem. I was thinking of implementing an arrow that would always indicate the location, but I ran out of time

Thank you for playing

I like the game, but the enemies are way too fast. Maybe start with them being slow, and then make the game harder by increasing their speed. 

I can see the vision of this game, however I simply couldn't finish it because I had 7/9 park cleanness and there were no other trash bins available. Also it feels kind of sluggish when I press click/e/x and the character stops even though there is no trash near him.

Really good game. The movement felt polished, but there is one bug(I am not sure if it only happened to me), where the aim randomly goes crazy for a split second. However, the lack of a crosshair added more intensity to the gameplay, which is a good thing in my opinion. 

There is one thing I slightly disliked, which was the design of the last level. Those spaces near the walls made me restart the round many times because I kept getting stuck. 

The textures and overall visuals are on point, and the game looks and feel polished. 

Also I am quite interested in the technical aspects of your game: how you coded the movement, the design of the tutorial, models and textures. This is because I would like to make games with this art style as well, but I find it a bit hard. 

Reminds me of Vampire Survivors. My entry was also similar to this idea but with a smaller scope.

I like this game and I found the broom to be the best weapon, because it was the only one I could make myself invincible with the many upgrades I had. Maybe a bigger number of enemies would make the game harder.

Other than that, solid game, I liked it.

Interesting concept, I liked it a lot. However, the crafting panel looks cluttered and hard to read. Some random enemies that would hunt you would also make the game more intense in my opinion. Other than that, good game.

Thanks for playing and the feedback. I did not have much time to balance the game difficulty in the short amount of time I had, but this is something I will change later on after the jam.

I'm glad you enjoyed it. And yes Vampire Survivors was definitely the inspiration

thanks for the comment! The enemies do become stronger in time, but I think they are still too weak for the last upgrades.

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Unique idea but I feel like it could've been more intense when picking the right/wrong line. But I had some fun for 5-10 minutes while I played the game

good concept, but some kind of enemies or multiple types of materials would absolutely make this game even better. This is still a solid entry

This game took a different approach of the theme which is a thing I like. The hitboxes do feel a bit small, but it's a nice small game

Very good game idea, it just needs to be polished more. Also I felt that walking so slow was a way to make the game feel longer? Either way, it gets a bit annoying as you play, maybe some speed boosters would be nice.

The game idea is very fun and feels really good to play. I am very curious how you made the wall climbing/jumping mechanic in Godot. There is one thing I find confusing, walking upside down, because the controls feel inverted. Other than that, it's very good

Game looks polished and feels good. The theme is definitely implemented very well and the story is also nice. Good game

At first I was confused why some items didn't seem to work, then i saw that I can interact with them by pressing E. Also i really liked the mechanic of combining items to get new ones. Cool idea, I like it, it's very good for a game jam

This game feels like something  you'd find in an arcade. I really like the physics of the game and the gameplay mechanic.

Amazing!1!!!11!1

https://myhaiskoolgames.itch.io/neko-toss