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myersguy

27
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A member registered 3 days ago · View creator page →

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Thanks for playing!
If it's any consolation, I'm not even top three in my own game!
Glad you enjoyed it!

Thanks for playing!

Thanks for playing, and for the kind words!

I didn't like the idea of punishing misclicks, but I didn't consider the possibility of just letting the player know "That's not the right block". Might be worth exploring!

Thanks for playing! I'm very happy people have been enjoying the simple design.

I think I've mentioned it in other comments, but I think the Auto Breaker might have been better if it attacked the other end of the numbers (you click the high ones, it breaks the low ones) or something similar. As it is now, it kind of feels like you are competing against it.

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Thanks for playing, and for the kind words!

I had considered some kind of negative for clicking the wrong blocks, but decided I didn't really want to punish players misclicking in the mayhem of the later rounds. Sfx or similar to let the player know that isn't the block they are supposed to be clicking might be a good idea for sure, though!

Glad you liked the music! I'm surprised no one has touched on the pitch shifting up the further you get into the game yet!

Thanks for playing! I agree, it gets real hard to spot numbers after a while 🤣

Woah, I didn't expect to find Pico8 games in the jam! That's super rad.
Really dig the graphical style. Super creative ideas, too (manufacturing more characters to solve puzzles, finding codes to manufacture different characters)

Definitely one of the most unique I've seen thus far!

Thanks so much! It means a lot to hear that it's a favourite!

I'm glad that others find it oddly addictive. Usually I'm not a big fan of my own works, but I keep playing this one 😄

Thanks for playing!

Interesting idea! I agree that the search becomes tedious. I added an upgrade to help (the Block Sense), but it is completely borked in this web build, sadly!

Another alternative might even just be capping the block count, and decreasing the basic time added each level.

This game is hilarious! Always a game of "Just about... Almost... OH NO!"

I kind of wish there was just a little more control, but then I don't know if that's worth sacrificing the chaos factor for!

Wow! This is such a fun concept! Balance is probably quite out of whack (as others have said) but nothing beats the rush of getting that rocket up past the goal!
Seriously well done!

Wow! This is such a fun concept! Balance is probably quite out of whack (as others have said) but nothing beats the rush of getting that rocket up past the goal!
Seriously well done!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Yeah, Auto Breaker breaking the same number you are looking for is a common complaint. Let's not talk about the fact that the Block Sense ability is completely broken in the build that I uploaded for the jam T_T

Wow! Really solid entry! Great writing, great mechanics, fun mystery! 

Loved the old school detective style with the humor sprinkled in.

Simple concept executed well! I managed to grab the win on my second try.

Silly little distractions would be a fun addition. Maybe different messages on the bomb during the countdown? Birds flying past? etc.

Thanks for playing!

Not sure which "Chat" you meant, but nope! The idea popped into my head in the middle of the workday!

Glad you enjoyed!

This game was great in an "Office Space" kind of way. Felt like it was holding the mirror up to our current reality. The loop was fun, and hard mode was genuinely a bit stressful!

The look and feel of this game are awesome! Very fun project, love the constraints! I think each level could stand to be just a little bit shorter. Great entry!

Thanks for playing!

The auto-break definitely does create some confusion. I think it would have been much less confusing if I had made it attack from the other end of the numbers (you count down, it counts up). Then you would never be racing against it.

Glad you liked it! Thanks for playing!

I'll take the W on the polish! It's where I feel like I usually struggle!

Count "Down" is an incredible take on the theme.
Aside from the mouse issue, this was a fun little game!

Thanks for the kind words!

Quit to title is such a simple thing to overlook!

Formatting the scoreboard definitely would have been a good idea. In hindsight, I also wish I limited it to top ten or something. Having a scrollable list that still only goes to 25 is... Confusing! It was a bit of a late addition though, so I'll cut myself some slack.

There are only four upgrades, but each of them can stack up a number of times (dependent on the ability).

  • Block Sense highlights the next block you need to click. You can pick it up to 3 times in a run, causing the highlighting to happen over a period of 2.5 - 2.25 - 2 seconds
  • Auto Breaker can be unlocked up to 4 times, automatically breaking a block ever 4 - 3.5 - 3 - 2.5 seconds
  • Score Multiplier can be unlocked up to 10 times, giving you from 1.5X the points when a block is broken, up to 6X
  • Time Extender can be unlocked 4 times, giving an additional .25, .5, .75, or 1 second of added time per block broken

I'll be keeping an eye on it! That's a solid score!

Glad you like it!