Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

mwasanje

9
Posts
13
Following
A member registered May 22, 2020 · View creator page →

Creator of

Recent community posts

A link to the Github files:

https://github.com/noah-eben/Grain-Harvesters-Game

(Failed to post on the love2d forum so I'm putting it here)

It's really rough around the edges but I think you did a great job dude for your first game! I would suggest a larger, more visible health display. Maybe a bar or a different color. It's also pretty fast paced and difficult to tell if you're moving away until an enemy pops onto screen. I would suggest some meteors or stationary objects to help visualize movement. Overall, congratulations on your first game!

Thanks Ray! Really helpful and thanks for the quick reply!

Hello Raysan,

A quick question. What is the generally used approach to importing a 2D tile map into Raylib? Is a .png file the usual approach where everything is hard coded in or can software like tiles be used and if so, how?

Coolio. Thanks, I finally finished it. Those bombers though!

R to restart not working. Am i doing something wrong?

This might sound silly but after downloading and trying LDTK out, I've dropped everything else and started learning Haxe + Heap. This map editor is just dope. Thank you man!

I understand. It's still a pretty cool game and concept. Props.

Pretty neat game dude! I like it. It's a bit hard to get past 2 wins though. Maybe a slightly bigger window or a slightly dumber minotaur. Otherwise props