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mvrey

19
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A member registered Nov 01, 2018 · View creator page →

Creator of

Recent community posts

Couldn't find out how to damage the boss. I shot him like a lot of times and it seemed like nothing was happening, but i can't be certain.

I spent a good amount of time trying to jump the "wall" in the screen where the guy gives you the sword, until I realized you have to break it with your sword. Same thing happened later with the bombs. There should be some kind of indication where walls or colliders are interactable, otherwise it just seems like a normal barrier.

Nice and simple game. having some visual interaction when you get the powerups would have been nice.

Making it 3d is a nice touch, but the controls are very confusing and it isn't clear what you have to do most the time.

Thank you for playing all they way! We just uploaded a new version that fixes the boss fight.

You can use the alternative keyboard controls of left ctrl, left alt and the E keys.

Played the whole thing. Great level design.

Hey Pablo. We are a team of an artist and a programmer. Let me know if you'd be interested to team up and make something awesome.

Hi, I'm a programmer specialized in Unity. Could be nice to form a team and work together.

* Launched the hook over a horizontal opening

* Character starts scrolling on an infinite rope

* Actually laughed my ass off

Good times

I'm using chrome version 80 on windows

A very nice game. Love the CRT effect, and also how much visual feedback you've put into it.

Controls feel right and it is very rewarding to shoot your gun.

Interact with the options by shooting at them? Also a great idea.

On the improvement side, fighting enemies is a matter of luck sometimes.

A good showreel on how to integrate several types of games into a single mechanic. Easy to learn, hard to master.

Also, the music, not everyday you see a game where you actually compose and play the music yourself!

Art in general, and animations in particular, are impressive. Way over the quality expected for a week-long jam.

Control feels quite hard. Maybe it's my computer, but I was experiencing some serious performance issues when running it on the browser that didn't allow for fine movement.

Music is a perfect match. I also appreciate that there's different themes for normal play, death event and death world. Even the dissonant melody made me feel at ease in the dead world!

In short, very impressive visually, but quite buggy in gameplay.

(2 edits)

The camera movement and the glowing effects are really nice.

After roaming around for a bit it wasn't clear to me what I was supossed to do or where I was supossed to go. Adding some form of instructions/tutorial would be hepful. 

I was not expecting the plot twist after dying!

Who doesn't like some smooth jazz on a cartoony undead action game? It's an unusual combination that gives a specific signature to the game.

The restart animation is very nice. The parallax detail is a nice addition to the backgrounds.

It has a frustration element to it when I died after reaching far away and had to go all the way back. Have you considered fixing the backtracking? So the player doesn't have to make it all the way to the previous point again. Particullary when dying is inevitable after encountering several red guys.

Puzzles are very fun, challenging and well tought, and the variety of gameplay mechanics is awesome.

The game matches the theme very well, and as for creativity 5 stars, hands down.

Music can get repetitive, but the muting effects when you're on the menus surprised me as a good inclusion.

Backgrounds and animations are impressively made. Very nice work in the art department.

Player controls and gameplay could use some improvement . Sometimes it feels like a button-masher when you approach an enemy with no defined strategy to defeat them.

Sound matches the theme very well.

You made me play it from start to finish. Good job overall!