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MutaSheep

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A member registered Oct 10, 2022 · View creator page →

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Hotfixed, missing Sydney text should be there now, and missing Auckland map has been added.

Should be in your User folder in AppData - %APPDATA%\Godot\app_userdata\EWEMANITY

Yep, I had some plans and sprites for sheep variants, I just didn't have time to get them in. You can move around the map with WASD, but no zooming yet. I would like to also add a magnet upgrade, yeah.

Yeah, that is planned - having a reservation system so sheep can target other people via an upgrade will be handy. Also, patting sheep forces them to re-target to the closest person again, so that can be useful to break up groups if they have developed tunnel vision.

https://itch.io/jam/392388/add-game/4040652/6769224?token=fZP7TVFtfZmoJkFOPT3LwcXlFA

Itch doesn't seem to have a DM function, send me a link to your uploaded project and I'll drop the submit link in the comments (you can delete after) 

Hello everybody, thank you all so much for your submissions, I'm sure everyone is excited to show off what they made and play everyone else's games. It's been a great jam, but it's only half-over -- the next half is playing the games, rating them, and writing comments to the authors (because we all love to read comments).


So...get to it, ya scamps!

Also, if you really really really want to submit your game but the timezones hate you, feel free to message me or reply below and I can make a link for you to submit your game anyway.

Thanks! I'll look into those issues. Glad ewe enjoyed :) 

Your performance has left him speechless (no it's not intentional, oopsie) 

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Thanks for the feedback!

Yes, I will agree with you there-

- The lag is an issue I noticed, it may be something to do with the amount of DNA drops combined with the pathfinding.

- Later levels I will probably have the difficulty come from the puzzles rather than area or sheer number of people, due to the lag issues that might arise. That might look like special maps with no civilians and all military, different objectives, special tiles, or other map conditions.

- I'll look into the missing dialogue, other people have noted this as well.

- I also want to rework the lockdown mechanics, but I'll also have an upgrade that speeds up the TF.

Again, thank ewe!

I did hotfix that not long ago, if you use the new version, it should pick up your save.

Dw I got them :) seems to just be a thing that happens with public jams but I'm hoping the final submission count makes it worth keeping it listed. 

Hi, as an explanation, the jam is specifically for "TF Games" which are games completely centered around transformation (as in, a transformation kink/fetish game - though, there are SFW examples which just prominently appeal to that). Games which have transformation as a component or side theme but aren't considered "TF Games" are not a great fit for the jam. If you think it still qualifies and I got something wrong, let me know, because it is a no-stakes jam.

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Thanks, yeah, I will remove them. 


I disqualified all the submissions, I wish there was a way to ban a user from submitting to the jam, as well.

Yes, that's fine. 

Fair enough! Excellent :)

That would fall under generated text, so that will be a no.

That was fast, lmao - did you make this in the 12 hours the jam has been active?

Malic and I are in two minds about this, he doesn't mind as much, wheras I would really prefer not to have AI-generated code used at all. However, it's not necessarily something we can really police or prevent.

I think if there's no chance of you being able to participate without it, you should use the time to try and learn from it at least. I will split the difference with Malic and say that, alright, you can use AI code assistance if you try to learn and understand what it's giving you so that later on, you don't need to rely on it and that you should try to use it as little as possible. What I don't want submitted are games that the developer doesn't understand the workings of.

This kind of stance is really only possible with code, as AI images and text are too detached from human creative reality to be learnable from, where code is deterministic. It might seem like a double-standard -- well, because it kind of is a double-standard -- but this is probably the only real way we can rule on this as co-hosts. I would really rather it not be used at all, but again, it's not something I can control or is even visible unlike art and text.

You can use AI to help you code, as long as you take the time to learn from what it gives you. Please do not submit games where you have no idea how it works. Images, text and audio must still not be AI-generated.

I don't have much of a problem with it given it's not a ranked jam, as long as it's stated that it's not in a playable state. I'd *hope* that it would get updated after the fact but it can't be guaranteed. If it gets people to make games and update them later, I'd rather have the unfinished ones than have someone not participate and improve their skills at all. 

Oh yeah of course. It's already in my dev build, but I'm also slowly redoing so so so so many systems xD 

It is still in progress it is just taking a while (tech debt as many things are getting completely redone)

I only had about half of the jam to actually work on it before I had other things to do in the month, so working on having consequences and an actual need to care for them is definitely top priority!

Thanks for your submissions everyone, now the next part of the jam: playing them! Leave constructive comments, report bugs, and a rating if you like.

Just 12 hours left, everyone!

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After having made it public for a while and encountering non-TF people submitting projects which perhaps misunderstand the assignment, I have unlisted it again and won't be having future ones publically listed.

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I'm going to disqualify this one unfortunately.

Reason: Game was not created or updated during the game jam (rule 2)last update was 70+ days ago. Game uses AI-generated image as thumbnail (this alone was not a major reason for disqual, but should be amended).

I can requalify it if you make a big update for the game during the jam (in which case, reply below). From what I can tell in the game files it doesn't use AI generated images in the actual game, but there are a lot of unused JRPG engine stock images and other random art files (:img/pictures) that are massively inflating the file size, which you should seek to amend.

Edit: Requalified due to edited image, but predicated on an update before the jam ends :)

I'll be using Godot & GDScript!

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The rules specify "media", but should reasonably be expected to extend to code, though unless you release source code and it's obviously got some comments that sound like AI, we don't really have any way to know - as opposed to images/text/music which if you are familiar enough with tone and things to look out for you can clock it. 

It's mainly an honesty-box system where we would really prefer you didn't, but we can't exactly stop you from generating AI code and passing it off as your own. Beyond that, AI doesn't generally understand your project and so while you can generate code if you want to, you still have to consider a lot of other things like how it all fits together, code optimisation, setting up your project, etc. You also have to be able enough with code to assess if what it generates even works for you. It isn't feasible to give all of your project's code to the AI each time and it tends to be fairly mid with debugging and code generation, especially if you're trying to do something advanced. With images and text, you can just slap that in wholesale if you want, so it's easier to moderate because it tends to be fairly obvious. 

All that said, I'm glad you are choosing to make a game that plays to your strengths rather than relying on AI as a crutch.

It's an unlisted jam, but I suppose I can make it public.