Recent community posts
I've never used html 5, but I think that the balls would work better as projectiles that are aimed at where the player is when fired, and to balance that maybe you could double the firing speed. Just an idea
When i posted my first game over on game jolt, I only got one comment on it, and looking at it again, I think it applies here as well.
"this is a piece of art
other like mario or undertale
you make a classic"
You really did.
I could talk about a lot of things with this game, like the excellent theming, great controls, and interesting concept, but none of that matters, because this game uses the music from the super mario brothers super show. 11/10
I really like this game. Like everyone with a soul, I love the google dino game, and putting it in a ds form factor and calling it a day would've been enough. But this game went the extra mile, and interpreted the dino game in a new way that all console versions of mobile games only wish they could compare to. I'd love to see more from this.
I had an idea for a fake demo that showed off DS hardware. Since it would be made by nintendo(if it existed) would that count as an IP, or would I have to use actual copyrighted characters?
I could say a lot of great things about this game, but one thing I'm gonna commend is the difficulty progression. I've never seen a game allow you to choose what attacks your enemy will use next time. I really think it brings together this whole experience. If I had to nitpick, I would have liked if you had a bit more options for attacking, but this is just the beginning of the game, and I guess that would go a bit against the story. I really hope we see more from this project soon!