Thank you Amor! I appreciate it and I saw 23 times is insane lol
Murushii
Creator of
Recent community posts
GAMEPLAY VIDEO:
I must say, this feels very different compared to the previous SolitaryStudios games I’ve played. I had the chance to try this early, so thank you to the developer for giving me access!
Unlike their past games, this one leans heavily into a PSX low-poly style while introducing a completely unique gameplay mechanic. Instead of relying purely on WASD and mouse controls, you have to use your head, eyes, and hands to navigate through this nightmare.
The developer mentioned that the game was inspired by Idols of Ash, and you can definitely feel that inspiration throughout the experience. The game uses your face cam to detect and calibrate your head movements, eyes, and even your hands. Your head controls movement and camera direction, your eyes are used for blinking (which honestly makes the experience even more terrifying), and your hands are used to interact with objects in the environment.
I was genuinely on edge the entire time while playing. What makes the enemy especially terrifying is that it can roam around the map freely, similar to Idols of Ash. You’re not dealing with some simple creature here either, it’s something far more unsettling.
I streamed the demo and was panicking almost the whole time. This is probably one of the best SolitaryStudios games I’ve played so far because it feels fresh, experimental, and very different from their previous projects.
The only issue I encountered was the head movement sensitivity. Turning your head left and right too quickly can make the camera spin a bit aggressively, which might be rough for players who experience motion sickness. Thankfully, the developer mentioned that they already added sensitivity settings and are improving the options menu for future versions.
Also, a quick warning for VTubers, PNGTubers, and faceless creators: when you press START, the game automatically detects available face cams connected to your PC, so make sure to double-check your setup before streaming.
Overall, The Sinkhole demo absolutely delivered. According to the developer, the full version will include even more mechanics and surprises, and honestly, I can’t wait to see where this goes.
Overall rating:
10/10 Sinkholes
I really enjoyed this game! It’s definitely a big step up from the developer’s first game. The Charred Man delivers a much stronger atmosphere, more immersive presentation, and some genuinely tense moments.
There are still a few issues similar to the first game, like certain items blending too much into the environment, but my main concern is that the game doesn’t really explain the lore behind the Charred Man or how the main character ended up in the basement.
Atmosphere-wise though, this game was terrifying for me. The moment I heard the chase music kick in, I immediately panicked since I absolutely hate chase sequences in horror games lol. The cinematic cutscenes at the beginning and end were also a really nice touch and added a lot to the experience.
Overall, I’d give The Charred Man a solid 7.1/10 charred men. It’s a clear improvement from the first game and it definitely got a few screams out of me.
Game Starts at: 2:10:23
For your first game, this was honestly pretty solid. The lack of enemy footsteps kept me constantly on edge since it could appear from anywhere around the house, which made the atmosphere really tense and unsettling.
My main issues were that the game doesn’t pause while reading notes, so the enemy can still move in the background, which made me rush through the story sections instead of fully reading them. I also noticed the enemy occasionally gets stuck in certain parts of the map, making it easier for players to avoid.
For future games, I’d also recommend adding clearer objectives or subtle waypoint guidance similar to games like Resident Evil, especially for important keys or items. Small visual cues can help players stay immersed without getting too lost.
Overall though, this was a really good first release. The atmosphere was eerie, the tension was effective, and the enemy design was genuinely terrifying. Great job, Emester!
I’d give it a solid 6 out of 10 notes! I also played The Charred Man on stream, will be posting the review after this one as well!
Game starts at: 1:56:43
I understand that newly published projects may not be indexed right away, especially if they’re flagged for review.
My concern is more about the fact that this didn’t only affect the new release. Several of my older projects that were already indexed are now showing as quarantined after I made updates, which is why this feels different from a normal indexing delay.
I’m okay with waiting for review, but since multiple projects were affected at the same time, I just wanted to clarify if this is expected behavior or if it could be a false positive. Thank you.
Yeah, I get what you’re saying, and I agree that it’s probably the automated system putting my games into a review queue, especially since this happened right after I updated my page and one of my projects.
What’s throwing me off is that it hit multiple games at the same time, including ones that were already indexed for a while, which makes it feel more like a false positive than a normal recheck.
The long wait time is honestly the bigger issue for me. I understand why the system exists and why they can’t fully explain how it works, but being stuck without any clear timeline or feedback is pretty rough, especially since this directly affects visibility.
Not really convinced it’s anything like a hacked network or something external though. This feels more like the system being overly sensitive after updates.
Appreciate the insight either way.
This is not an indexing issue. My projects are showing “This page has been quarantined.”
All of my projects were already published and previously indexed before this happened. Multiple users have confirmed the quarantine message on the website version. This started immediately after I updated my game page and one of my games, and it affected four projects at the same time, which strongly suggests an automated flag.
Thank you so much, hope I get a response and help soon.
Hello good day!
A few hours ago, I released a new game titled The Truth About The Darkness, and it still hasn’t been indexed or appeared in any tags or search results. This issue also affects my other existing games: Taguan, Christmas In Our Fears, and Lost In The Echoes.
I’ve already contacted support via email regarding this, but I wanted to post here as well for visibility. Several people, including fellow developers and streamers I know, have informed me that they’re seeing a message stating, “This page has been quarantined” when accessing my game pages.
The only changes I made prior to this were updating one of my game pages to improve its presentation and pushing an update to Taguan. I did not make any changes that would violate platform policies.
Could someone please look into this issue? I’m currently working as a full-time game developer, and this situation is significantly impacting the projects I’ve been building since 2024.
Hoping to hear from someone soon! Thank you.
- Ticket: #363102
GAME LINKS
- Lost in the Echoes: https://murushii.itch.io/lost-in-the-echoes-v1
- Christmas In Our Fears: https://murushii.itch.io/christmas-in-our-fears
- Taguan: https://murushii.itch.io/taguan
- The Truth About The Darkness: https://murushii.itch.io/the-truth-about-the-darkness
IMAGE PROOF

We just released the demo of our new horror game The Truth About The Darkness!
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GAME STORY:
You play as Ethan, a dutiful young man, goes through a normal day of work and family obligations, but as the hours pass, small, unexplainable changes begin to creep in, and a quiet darkness begins to settle over everything he knows.
This 10–20-minute demo offers a glimpse into the world of The Truth About The Darkness and its secrets.
GAME LINK:
https://murushii.itch.io/the-truth-about-the-darkness
CHECK OUT THE GAMEPLAY TRAILER:
Hello there!
I’m reaching out regarding an issue with two of my games on itch, Taguan and Christmas In Our Fears.
Several people have informed me that they’re unable to find these games through the search bar or via tags. Interestingly, my other games do appear when they search using my username or tags like “Filipino,” but these two specific titles do not show up.
For context, I recently published an update for Taguan, and Christmas In Our Fears had some revisions to its game page. These changes were made about three days ago. I also made updates across several of my other pages, but only these two seem to be affected. They almost feel like they got deindexed.
Both games were released quite some time ago, so I’m unsure why they are no longer appearing in search results or within relevant tags such as Horror or Filipino?
I would really appreciate any help in identifying and resolving this issue. Thank you for your time and support. I also emailed in the support email as well to address my concern.
Lihiman is a wonderful game with a visual style reminiscent of MiSide, blending in Filipino elements that really land well. The story is genuinely dark and disturbing, which adds a strong layer of tension throughout the experience.
I especially loved the scene transitions, you can really feel the care and passion the developers poured into this. It’s refreshing to see a Filipino horror game take on a different visual direction, and it works beautifully. Each level is packed with mechanics and interactive elements, so there’s rarely any dead air. Big kudos as well for the chapter selection screen, it’s a huge help for players, especially if the game crashes mid-playthrough.
That said, there are a few areas that could be improved. The multiple endings have a lot of potential, but they can be a bit confusing, and not everyone may be motivated to grind for all of them. The jumpscares, while effective at first, become too frequent and lose their impact over time. Personally, I’m easily scared, so the jumpscares still got me, especially Joyce’s. Hahaha. Also, the final section of the game is quite dark, adding a brightness option or adjusting the lighting would really help, especially for players with visibility issues. (as of this full release on itch.io, the devs already fixed it. W Devs)
Overall, I’d give Lihiman an 8 out of 10 notes. It’s definitely worth checking out, a standout Filipino anime-style horror game that feels fresh and different from others I’ve played.
GAMEPLAY VIDEO
I had the chance to play TOSS before its official release, and I have to say, it’s a very addictive game and quite different from anything Solitary Studios has made before.
When I first played it, I struggled to understand how to reach the goal. But after replaying it multiple times off-stream, I started to figure things out and realized there’s actually a method to it, which made the experience more rewarding.
There are still some minor issues that could use improvement:
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The payoff from one of the side missions feels underwhelming
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There are moments where the trash objects collide awkwardly with each other
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The game lacks scares and a strong eerie atmosphere
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The story didn’t hook me as much compared to previous titles
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Subtitles overlap on the main menu (a small issue, but noticeable)
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The endings are decent, but could be more impactful (hopefully improved in the full version)
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Compared to the Silent Still 3 demo, which had voice overs, this feels like a downgrade, adding voice acting here would really elevate the experience
On the positive side:
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The visuals and overall atmosphere are, as always, impressive
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Player controls feel much smoother compared to previous Solitary Studios games
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The options menu is more refined and user-friendly
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The coin toss mechanics are fun and well-executed
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One particular jumpscare genuinely caught me off guard
Overall, TOSS is a solid game. I wouldn’t call it great just yet, but it has strong replayability and a lot of potential.
I'll give this game a 6.9 out of 10 coins. Since this is still a demo, there’s plenty of room for polish and improvement in the full release. Keep up the good work!
I just played the updated version, and it feels much more optimized now. All of the issues I experienced in the first version seem to be fixed. Great work, dev!
I also had a few small suggestions that might help polish the experience even further if you ever decide to expand on it:
Gameplay
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At the beginning of the game, maybe there could be a subtle sound cue (like rustling leaves) where the couple is. New players might miss that interaction the first time, so a small audio hint could help guide them.
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Sprinting could potentially be available by default. Since it’s currently only used once, having it available throughout the game might make movement feel a bit more consistent. Make it where if the player is not holding the wheelbarrow or any trash bag, they can sprint but if they're holding something, the sprint is turned off.
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The ending might feel a little more satisfying with a small payoff or conclusion before returning to the main menu, perhaps a short explanation or closing moment.
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When the little girl appears, it might be interesting if the camera briefly draws attention to her so players notice the moment before the dialogue starts.
Sound Effects
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Flashlight on/off sound.
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Picking up trash bags sound.
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Placing trash bags onto the wheelbarrow sound.
Overall, I really enjoyed the updated version, and it feels like a big improvement over the first release. Nice work!
I really enjoyed Desanctify, and since I’ve played and liked the developer’s previous game, Patintero, I was excited to try this one as well. The concept is interesting and the mechanics are simple and easy to understand. However, I did run into a few hiccups during my playthrough that I wanted to share as feedback.
The main issue I experienced was performance. After pressing play, the game felt quite slow and a bit unoptimized on my system, even though my setup can usually run most games without problems. Patintero didn’t have this issue for me, so I was a little surprised.
I also didn’t realize there was a LITE version of the game and ended up playing the other version until I finished it, so that might have affected my experience as well.
Here are some of the issues I personally encountered:
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The game ran quite slowly on my system and felt a bit unoptimized.
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The objectives disappear very quickly. As someone who sometimes forgets the current task, it would help if they stayed on screen a little longer. Maybe add like a TAB key for the objectives to appear again?
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A waypoint marker or simple indicator showing where to go next could make navigation easier.
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Sprinting without the wheelbarrow could maybe be a little faster.
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Near the end of the game, the wheelbarrow became invisible. The collider was still there (I could still place a trash bag on it), but the model itself disappeared.
Overall, I’d give the game 6.8 out of 10 Bones. I really like the idea behind it and appreciate the effort that went into making it. Thank you to Dream Illustration for developing the game, and I hope some of these small issues can be addressed in a future update!









