I'll check this out. Also, if you interested, we have a discord community server dedicated to Filipino indie horror games. Let me know if you wanna join ^_^
Murushii
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Recent community posts
I had the chance to play TOSS before its official release, and I have to say, it’s a very addictive game and quite different from anything Solitary Studios has made before.
When I first played it, I struggled to understand how to reach the goal. But after replaying it multiple times off-stream, I started to figure things out and realized there’s actually a method to it, which made the experience more rewarding.
There are still some minor issues that could use improvement:
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The payoff from one of the side missions feels underwhelming
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There are moments where the trash objects collide awkwardly with each other
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The game lacks scares and a strong eerie atmosphere
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The story didn’t hook me as much compared to previous titles
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Subtitles overlap on the main menu (a small issue, but noticeable)
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The endings are decent, but could be more impactful (hopefully improved in the full version)
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Compared to the Silent Still 3 demo, which had voice overs, this feels like a downgrade, adding voice acting here would really elevate the experience
On the positive side:
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The visuals and overall atmosphere are, as always, impressive
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Player controls feel much smoother compared to previous Solitary Studios games
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The options menu is more refined and user-friendly
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The coin toss mechanics are fun and well-executed
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One particular jumpscare genuinely caught me off guard
Overall, TOSS is a solid game. I wouldn’t call it great just yet, but it has strong replayability and a lot of potential.
I'll give this game a 6.9 out of 10 coins. Since this is still a demo, there’s plenty of room for polish and improvement in the full release. Keep up the good work!
I just played the updated version, and it feels much more optimized now. All of the issues I experienced in the first version seem to be fixed. Great work, dev!
I also had a few small suggestions that might help polish the experience even further if you ever decide to expand on it:
Gameplay
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At the beginning of the game, maybe there could be a subtle sound cue (like rustling leaves) where the couple is. New players might miss that interaction the first time, so a small audio hint could help guide them.
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Sprinting could potentially be available by default. Since it’s currently only used once, having it available throughout the game might make movement feel a bit more consistent. Make it where if the player is not holding the wheelbarrow or any trash bag, they can sprint but if they're holding something, the sprint is turned off.
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The ending might feel a little more satisfying with a small payoff or conclusion before returning to the main menu, perhaps a short explanation or closing moment.
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When the little girl appears, it might be interesting if the camera briefly draws attention to her so players notice the moment before the dialogue starts.
Sound Effects
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Flashlight on/off sound.
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Picking up trash bags sound.
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Placing trash bags onto the wheelbarrow sound.
Overall, I really enjoyed the updated version, and it feels like a big improvement over the first release. Nice work!
I really enjoyed Desanctify, and since I’ve played and liked the developer’s previous game, Patintero, I was excited to try this one as well. The concept is interesting and the mechanics are simple and easy to understand. However, I did run into a few hiccups during my playthrough that I wanted to share as feedback.
The main issue I experienced was performance. After pressing play, the game felt quite slow and a bit unoptimized on my system, even though my setup can usually run most games without problems. Patintero didn’t have this issue for me, so I was a little surprised.
I also didn’t realize there was a LITE version of the game and ended up playing the other version until I finished it, so that might have affected my experience as well.
Here are some of the issues I personally encountered:
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The game ran quite slowly on my system and felt a bit unoptimized.
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The objectives disappear very quickly. As someone who sometimes forgets the current task, it would help if they stayed on screen a little longer. Maybe add like a TAB key for the objectives to appear again?
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A waypoint marker or simple indicator showing where to go next could make navigation easier.
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Sprinting without the wheelbarrow could maybe be a little faster.
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Near the end of the game, the wheelbarrow became invisible. The collider was still there (I could still place a trash bag on it), but the model itself disappeared.
Overall, I’d give the game 6.8 out of 10 Bones. I really like the idea behind it and appreciate the effort that went into making it. Thank you to Dream Illustration for developing the game, and I hope some of these small issues can be addressed in a future update!
As a fellow Filipino horror game developer and content creator, I’m not going to sugarcoat this. The developer gave me an exclusive copy to playtest, and I played it live on stream. There were moments where I genuinely wanted to quit halfway through because of how terrifying it is, but I promised I’d playtest and finish it and it was a banger game.
This is a massive step up from KoniiPinka’s previous game, The Hollow Shift. The imagery is deeply disturbing, so consider this a heads-up for streamers and content creators. There’s also some strong language throughout.
That said, it’s absolutely worth checking out.
If you enjoyed films like Shutter and Mama, or games such as Fatal Frame, DreadOut, Hotel 626, and She Was 98, this will be right up your alley. My playthrough lasted a little over an hour, and it was intense from start to finish. The game focuses heavily on tension and gradual build-up, and when the scare finally comes, it catches you completely off guard.
I’m giving this a 10 out of 10, my first-ever 10 rating for a Filipino horror game. This game genuinely made me terrified, and its images still stuck to me till now :((
One of my friends recommended this game to me. I saw their message right after I woke up and decided to play it live on my Twitch stream. Overall, it’s definitely a solid horror experience and I had a great time playing it.
Here are some minor issues I encountered during my playthrough:
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The audio in the opening scene is too low, the background music is louder than the voice-over.
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I couldn’t see my cursor in the main menu and pause menu (this might just be on my end, not 100% sure).
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The enemy hitbox feels too large.
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The objective involving the candle could be clearer.
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The killer occasionally gets stuck in place in the cemetery (rare occurrence).
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The enemy AI’s raycast/vision seems to detect the player a bit too quickly.
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The battery UI appears to be bugged or misaligned.
Despite these minor issues, it’s a pretty good game and I highly recommend giving it a try.
I’d rate it 7.7 out of 10 candles. 🕯️
The gameplay starts at 36:11
Ooooh well this was unexpected hahaha! For your first game, it's pretty good, I was on edge the entire time until the enemy got stuck lol. Anyways, keep it up!
If you're in the Filipino horror games hub discord server, be sure to let me know. So you can share your game in the server for everyone to see it.
Heyo! I played your game on my twitch stream, and I genuinely think it has a lot of potential. I really enjoyed the atmosphere and the visuals, great work on that.
I did encounter a few minor issues, and I’m not sure if they were intentional. When restarting the game, the tasks/objectives seem to change unexpectedly. I also noticed that the enemy on the second floor tends to get stuck and camp in one spot. When you approach, it immediately goes straight toward the player. Maybe adjusting the enemy’s collider or movement behavior might help with that.
Despite those small bugs, I had fun playing it (even though I didn’t finish). Once those issues are patched up, I’d be happy to share the game with streamers and creators I know.
Suggestion: It might be helpful to include both English and Tagalog language options. I had a bit of difficulty understanding some parts at first, until I realized there was a document explaining the narrative.
Overall, great job! Looking forward to future updates. 😊







