Ey, thanks for leaving your feedback! Glad you had fun with the game! Yeah, the focus of the combat ended up being the army building. We also wanted to give the A.I. More complex commands, but that would take too much time, something we didn't have much of. A stun tool for the player is actually a good ideia, I like it! Really appreciate the time and effort you have put into analyzing some of the mechanics and poiting some of the issues! Also, can you really blame him? The thing was hungry!
Recent community posts
Thank you for the feedback! We put a lot of care into the map design and artstyle, but one of our main goals was to imerse the player in a simple narrative within that small world. Because of that, I'm really happy to hear that you were able to connect with your comrades during your journey!
Hello! The smooth animations and simple artstyle were really important in creating the "retro" feel of the game while keeping it away from feeling clunky and not polished. In a sense, the limited color pallete actually helped us with the asthetic!
Making the puzzles interesting within the time frame with no previous experience was really tought for me, but by working side-by-side with The Hat Guy we managed to integrate the level design with the mechanics pretty well, glad to hear you liked it!
Really fun game, great asthetic and i loved the soundtrack. Some levels can be hard tho, but honestly I just need to get good haha. By the way, i really liked the firework particles you get when you beat the level.