I was having fun but had to stop on level 19. It's just too hard. I really like the variety in the challenges. With some tweaking this can can go along way! Oh and it starts on level 11, is that on purpose?
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Glad you like it! As a matter of fact, yes there'll be more levels in a update I was working on since many people asked for more. I'm kind caught up now with other stuff but it will be released eventually :)
Thank you! Glad you like it! Yes, a tutorial is needed, it's in the works :)
Yes, a separate roll/block is totally something I've considered. I'll have this as alternative but not remove the current way as it's like the smash bros games and a lot of people like it that way.
So, for the first image, you have to beat that third stage to get a 'dash' move and the second image just double jump and do a 'up+special' to do an uppercut which would be a 'third jump' and grab the ledge. but if you leave some trees intact during the fight you can climb them to make it easier :)
Hi guys! Overplasma is an exploratory platformer with focus on challenging but fair combat, where the player has a diverse move set and defense abilities but so do some enemies!
I've put together a little demo and would like some feedback on it, especially the fighting part (I'm not aware of any metroidvanias with combat like this).
Even though the demo doesn't have all features like level up, all skills etc, it does allow you to have a good feel on the core combat mechanics. And to get you in the mood, it does feature a couple of levels, sub-boss and a proper boss!
You can grab it here:
Oi, Obrigado! Até pensei em permitir atirar aguachado, mas ficaria muito fácil, ou teria que mudar a I.A. dos inimigos, direção que eles atiram, ter que fazer novos sprites etc escolhi deixar um design simples de acordo com os sprites em geral.
Conheço esse Cyber Shadow, não vejo a hora de jogar!
Hey good to know Russians liked it :) I'll be sure to look for you when I go back to the game (or another project) and add support for that! Thank you so much for the offer! I do have plans to support other languages!
Oi Helder! Muito obrigado!! Sim, faltou essas coisas mesmo, "gun-fu" etc mas a intenção e desafio era fazer o joguinho só com os assets que disponibilizaram :)
Obrigado por fazer essa diferença no Brasil e motivar os alunos. A Joymasher me inspira também :)