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MurdockMakes

13
Posts
1
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A member registered Jul 30, 2025 · View creator page →

Creator of

Recent community posts

That's partly why I repeated similar puzzles the first few mechanics, but totally fair I could've spelled things out a bit better!

Thanks for the feedback, level variety was for sure pretty rough because I tried to build out a level building system early that ended up breaking. Would be the first thing I change! 

Dashing feels so good, absolutely love the design space of using as few bullets as possible. Kinda feel like Mike from Breaking Bad (good thing) 

Dashing feels so good, absolutely love the design space of using as few bullets as possible. Kinda feel like Mike from Breaking Bad (good thing) 

Really cool that having fewer upgrades is tied to you being alive or dead! Super cool design space to have the cheap but negative ones that just keep you chugging, but woresen your movement or damage (speaking from someone who had to play backwards multiple times in a run) Super cool! 

Ecellent controls, had a few issues dying to spikes through walls, and encounted a bug that softlocked me, (went back through an entrance I had gone through and it locked me in a room with a chest while I was offscreen!) Super cool concept other than the few bugs, overall game feel was awesome. 

Ecellent controls, had a few issues dying to spikes through walls, and encounted a bug that softlocked me, (went back through an entrance I had gone through and it locked me in a room with a chest while I was offscreen!) Super cool concept other than the few bugs, overall game feel was awesome. 

As someone who loves card games, this rocks. Took a bit of getting used to with the strictly lower cards being the best, but it was really fun. Could see myself playing this for a bit too long. 

Thanks!

I really enjoyed learning how to bait the Ai to throw! I feel like if I sat with it a bit longer it would feel a bit more fair, but the map design lends itself to being known. If you don't know it feels like you can end up in pretty unfair situations! Overall pretty fun game though!

Great start! Charging was a bit uninituitive, so the first few tries I didn't realize I could do it! Maybe a little lightning bolt on the pad could've helped! It also felt like holding two movement keys depleated energy twice as fast, which felt pretty rough! Congrats on submitting!

Really strong concept! Didn't fail when the timer hit zero then it went negative, thought that was silly. Also, I couldn't find a way out on my last level, but realy cool overall!

Really cool concept, some descriptors for controls would be nice! Also getting stuck on walls was a bit frustrating!