Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

muomuoaabb

4
Posts
4
Following
A member registered Oct 20, 2024

Recent community posts

Hi Sascha!

the tool now is really strong at creature sculpting, but for hardsurface design I think there is still a last puzzle piece,the sub group or nest boolean group whatever call it.something like below

https://www.youtube.com/watch?v=3B5g8dKBeHg

is it possible to implement this in the future ? 

I will definitely buy if there is a early access on steam!

that is great!really looking forward to it,also hotkey workflow and right click menu will be more profesional

(3 edits)

hi Sascha!

a great new tool!the simple streightforward UI is very elegant! will there be a feature like nested object boolean operation(its like layer boolean with other layer in your software context,also they can have instance copy of the layer) like blender plugin ConjureSDF?It will be great in  practical usage,especially in hard surface design.also some basic like array ,symmetry will be really helpful.

as I know every sdf tool cant dill with smooth surface like cars nowadays,the curve stroke is a really intersting and potencial one,if the curve can be extrude into a surface and have thickness option it will be a game changer(like zbrush curve cut tool,curve will cut off object parts aside the curve)or maybe curve can do loft surface and surface can extrude,curve can add points will be also very sweet feature.

SDF tool like conjureSDF different objs the faces are at the same position but bevel effect are not.So does your tool,is there a solution?

more brush strokes will be great like elongated cone,capsule ,curve closed polygon to extrude and so on.when number of strokes is too big ,its hard to select specific stroke


anyway impressive software! Very fun to use! even a raytrace render??cant believe its 34mb software..what a talent developer!