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Multipixels

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A member registered Oct 14, 2017 · View creator page →

Creator of

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I really loved this game,  gorgeous art direction and humorous story. I wish I was able to either click through the dialogue so that I can end the voiceline early, or not have to click at the end of each voiceline (I ended up just spam clicking the entire time).

I really love the art style, especially the lil guy that you talk to at the start.

I had a weird thing where I had to zoom into my browser 200% to be able to actually view the game, if anybody else struggles, try this out.

I got stuck at the projector colour puzzle, I thought I had it but then got stumped at what I thought was the end. Outside of that, I wish it was more obvious what I could interact with, I started spamming E everywhere so that I don't miss anything (I missed the forest entrance the first run around).

Love the controls, some refining would make it even more addicting to shoot down the enemies.

Neat game! I really loved the art and sprites in the game. 

I found the encounter rate of monsters frustratingly high, I briefly tried to engage with the combat but it wasn't really doing it for me, so I just debug blasted everything to get the story.

Story was nice, had a few moments that made me laugh.

I was stuck for a bit in the area after the first door. I got the key from above, found the door at the bottom left, and then roamed around for a while not knowing where or what to do. I left to try and check out the key area and interacted with the lamp, which seemed to progress the story - it could have totally been something I missed but I'm not sure what the other room that required the key was for.

Loved it! The tutorial at the start was lovely. I found the font a bit hard to read at times though. Nice work!

I wish the controls were explained in the game. I almost missed the fact that you can slow time! I got spawnkilled a couple times, so a mechanic to move enemies out of the way or invulnerability on spawn would be nice. The shooting feels nice, and the sounds were also nice! Nice work!

Enjoyed the game lots! The keyboard controls didn't feel great at first. Sometimes I didn't have time to duck under the bullets,  but shooting and throwing my own weapon felt great! I loved that enemies could go through doors as well. The scoreboard at the end was a nice touch. Great work!

Loved the game, I understood the concept after a couple tries. I was sad that there weren't any sounds, and that WASD didn't work, but otherwise the gameplay was fun! I would have made the player less floaty too. The way HP is represented with the four corners of the cube is nice, and the time constraint on shooting is a nice touch. Well done!

The mechanics are there, using the invisibility cloak to be able to shoot felt nice. I do wish the cloak recharged faster, or for there to be checkpoints. I stopped playing after dying the moment I entered a new area (I presume you have to use cloak before entering), and getting back there felt more of a chore than anything. That being said, the game nicely matched up with the Nokia requirements, the sound effects felt right, and the camera motion was fluid . Well done!

I would have loved to add sound and more mechanics, but school took up all my time :/ . I'll continue working on the game to further improve it though, thanks for the feedback!

The placement of the O was a simple random number between 1-9, then checking if that location has been taken. If not, it places the O. If yes, it'll try again. It's nothing complicated, and for the purpose of the game (a small idea), it worked fine (apart from the unfair game advantage).

Nokia 3310 JAM community · Created a new topic Discord?

Is there any Discord server for this game jam? I'm asking because I find it better to communicate between the other contestants and to also see how they're doing.

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Small question, there's no Discord server for this game jam correct? Just thought it'd be interesting to see how others were doing during the jam.

Edit: Sorry nevermind, just saw the link now. I'm just dumb :P

Thanks! I myself thought that it wasn't as good, and that I could improve many more things (like the graphics, the actual gameplay, music/sound effect, etc.)  if I wasn't lazy that weekend. This is my 3rd game *released* to other people other than myself, but I play to make many more games. :)

That's what makes this century unique.

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:) Not sure if it's going to count though, since the modifications were after the submission date

The PPAP dude has a tiny bit of shadow on the left side.

When the trees grow, they will overlap, and that shows depth a tiny bit. As well, One of the buildings have an upgrade which makes it have another tower which goes behind that building by a tiny bit.

There is shading on the blue points thing.