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mty

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A member registered Jun 07, 2020 · View creator page →

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Did i miss a release? ^^

it's space ^ ^

It's pretty hard in UV but I made it, and I am not the greatest player either. Yet I must not play doom on lower difficulties than UV ;)

I ran past the Cyberdemon. Would have been easier if I kept that invisibility secret for the end.


Now it's clear, isn't it?


Short & intense map. Good use of the doom textures.

While I like the layout of the encounters, they could be a bit harder.

Chocolate-doom doesn't raise the floor and ceiling of the last room. I also had a trouble in gzdoom, where only the pillar in the middle was raised, but not the room around.

Thx, I will add some extra textures to make that clearer.

I loved the fight with the two archviles. Simple but good design and nice secrets.

This map throws you in a big fight without no warning. Yet it's entertaining reloading it until one gets a grasp of what's going on. Than it flows. In the end, it feels way to easy. I took those four barons out with just the rockets I found in the elevator. Without moving, just shoot rockets in the barons' faces. Than you find even more rockets when entering the room, even tho there are no more enemies. The map looks very good but crashes on chocolate doom.

Straightforward map with good music - it's short and entertaining. Seemed a bit too easy, playing it after TiagoR²'s map.

I loved the hard but fair encounters, that make you think a bit. After playing this I felt I should have made my map harder, have more archviles. Nice gimmick with the shootable crates. Architecture is awesome.

Not vanilla compatible tho.

Short map with some intense fights. I like the secrets – just getting in those two at the sides of the elevator ain't fun. I feel like the map could have a little bit more ammo.

Very creative, awesome music. I love the tension it creates. I don't like to switch so much to the map in the labyrinth. While I like the overall idea, after a while it wore out its welcome – trying not to get hit, constantly on edge, nothing too shoot – it was stress. Perhaps that's for other players, just not for me.

Sadly not vanilla compatible.