Play mod
20 hours 20 monsters - Abandoned Outpost's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #3 | 4.500 | 4.500 |
Overall | #4 | 4.056 | 4.056 |
Gameplay | #4 | 4.167 | 4.167 |
Respect to restrictions | #5 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Total mapping time:
~18 hours
Did the monster count limit present an interesting design challenge?
Absolutely.
Any suggestions for future DOOM mapping jams?
Nope, all my creativity has been splattered on the floor and this is my first published map.
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Comments
This map throws you in a big fight without no warning. Yet it's entertaining reloading it until one gets a grasp of what's going on. Than it flows. In the end, it feels way to easy. I took those four barons out with just the rockets I found in the elevator. Without moving, just shoot rockets in the barons' faces. Than you find even more rockets when entering the room, even tho there are no more enemies. The map looks very good but crashes on chocolate doom.
Liked this one a lot, really challenging! There's a definite sense of dread at the very start, when I see the room but can't see any monsters yet. You can tell it's about to get bad but you aren't sure how, and that's a great feeling.
The final room feels like some great catharsis, mopping up the Mancubi and Barons with rockets after the rest of the level was a real challenge.
My only real criticism is that the elevator into the final room was a little frustrating- I had to reach the top and then the Mancubus would block my progress, so the elevator would go back down, and I had to wait for it to go up and down a few times before I was able to actually step into the last room. That was the only issue though!
- Additionally; I loved the little visual touch on the computer console in the first room, with the small sectors torn out and a fire/lava texture on them. That was a really cool detail I would never have thought of :)
Huge thanks. This is my first ever map published & I thought I'd go on something small like a map jam. Thanks for your time & criticism, I really do appreciate it!
So fun! Great architecture and encounters. I did feel like the very first room was the hardest of the whole play through, but maybe I just suck at creating monster infighting under pressure. Awesome map all around.