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mtw82

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A member registered May 21, 2021 · View creator page →

Creator of

Recent community posts

- Moving notes bigger/nearer to the screen?

- Controller support?

Go Do Drumming community » Bug Reports · Created a new topic Buglist
(1 edit)

 - Drum sound out of sync - If using game's drum input sounds, it may become out of sync ( recommended to use some raw input sound when playing..)

- mp3 music doesn't start to play when dragging time-slider near to beginning of the song (known bug )

- Moving song time-slider is not accurate  - might be better if jumped note-to-note

- Demo doesn't update accuracy when time-slider has been moved or when song loop starts again.

-Removing Pinned Folder-Window in File Explorer-scene is buggy.

There are Acceleration and Deceleration values when moving/releasing move-input. On Giant it affects more.

Yes .. I decided that this was enough .. bare minimum. So I could concentrate on other things.

Thanks! Well, this was the bare minimum I dared to publish..

Yes, well, I had  thoughts about being gigantic for only certain amount of time, and  then evading enemies until finding a new flower, but I had to concentrate on other things so this is how much I was finished. - And the flower just happened to become the object instead of a potion or something else.

Yes, a spawn indicator would be good for playability, gotta continue developing at some point.

Oh no,  you must have been bitten by a zombie after turning vegan..

Yes, the level design could be better and some warning where next humie is going to spawn.

Yes,root happens to be the scene and it resets on R, I tried to make a GameManager Root, but it was too late and frustrating to get it to work (among other planning mistakes / things to fix)

Hey, thanks for your comments! The clouds will go on forever, new layer spawns when the most bottom layer gets destroyed.

I have  reviewed your jam project. :P

Really fun and feeling different from normal platformers. With my reactionspeed, staying alive is more luck than skill.