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mtw82

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A member registered May 21, 2021 · View creator page →

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Yes, the camera movement may be a bit bad, especially  while playing in a browser. Also the high contrasts between complete black and red are bad when the view moves so much. I had nausea after playing too much myself. At the moment I'm developing a birds-eye-version for mobile, with more lighting.

Fun game. Great graphical style. Oh, and the story is good also. As the barrel did nothing,  I forgot that other disguises could do anything either. Took a while until I read the controls-text on the bottom of the screen again while evading all the thugs - Mission successful.

Huuh, that this game can get quite intense, but the relaxing music helps a lot. Great game. The symbols are clear and everything seems to work smoothly.

I had problem with the password.. I click faster than I read.. Great story and setting, fun point-and-click-game. Music also great.

Yes, noticed same thing, apparently the Timer is looping and not oneshot, maybe. It took some time to understand that I shoot with with the number keys for the different spells. Seems that the mouse on Godot-games drags downwards if not on Fullscreen. Nice looking game, and good idea which works.

This was fun. I thought the horizontal line had to be straight, but luckily it wasn't so. Great sounds. Good graphic style in my opinion. The effect of different elements on each other seems to work as intended, which adds interesting options.

Yeah, trying capital letters and small letters solved one obstacle. The vile password!  ;)

Okay, I also got stuck with the (first) password.. After trying  many times I tried one last option..

Hint: one letter may be small/big, because it is hard to tell which one it is.

 Graphics are superb for a jam game, good asset pack. Highlighting important objects works nicely, and so does controls, easy, smooth and fast.

Thanks! Yes the maze is random every time it is created - at the start and when using the "gems" of the stone pillars.

Good Idea. Couldn't make connection of only straight pipes, but quite easy to finish connections. Nice and unstressful game to play. Didn't hear any sounds or music in the game.

Yes, the jumping probably should be disabled at start. I just wanted to make it easy for those who just check a game without reading too much.. although it really takes away the challenge.

I originally planned to do a maze with some broken platforms which would need ladders/bridge to get across. Idea was to place bridges for a route for stupid lemmings who spawn and push each other (and player) to death, while just walking towards goal.  During playtesting I got  an idea, that the maze could be recreated during game. Stupid lemmings were replaced with demon-enemies. Maybe the connection could be that the labyrinth always connects if recreated during game.. but it's not that important.

Fun! Good looking, good UI:s, easy to start to play. -Even though I'm pretty bad. . mostly. I got an impression that sometimes, when shielding myself from the last shot of an enemy, the shield is from "next level" already and I lose it.

Very fun game. Managed somehow to survive through on first try. On second try I  had difficulties with moving the cable, it seems to get stuck occasionally.

Quite short game. Unreal controls for moving work smoothly. Music is nice, although it seems to stop on the play level.

I had trouble knowing the controls. The small puzzles were also challenge at first. Nice graphics style and the effects seem to work well. I liked the story. 

Great looking game. Interesting mechanics. Maybe more levels after finish the first one.

Wow, almost feeling like a rock start, unfortunately could not get as many fans as I hoped. Good sounds, graphics and animations.  After only couple times of playing, to me is somewhat unclear what causes the Game Over.

Bah, I'm a bad detective, but the game was interesting. Good artistic style and music.

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Well, a relaxing game. Not much to do than walk around. Hopefully the little thing gets something to eat. Good sounds. I managed to reach .. the end of the world..

Nice idea and story. I had problem understanding why I couldn't proceed from day one - because I didn't read the texts as I concentrated on creating routes.

This was fun. Easy to understand what I'm supposed to do. Nice environment. Combos are a good idea, although in middle of game was some difficulties to remember whose combos do what.

Easy to just start playing, which I like. The biggest problem was that I couldn't figure out how to block or evade enemies' attacks - So I was always almost dead already when facing the boss

Yeah, the model looks good so far. Some collision effect would have been nice.. (maybe a missing collision can be counted as a bug that is allowed to be fixed??).

Easy to start playing, quite hectic to defend against a DoS attack. I had some problems entering password, maybe I clicked at wrong place at some point, but it succeeded in the end. The music seems to play only in the menu-screen.

Very nice idea, and it works well. Couple of times I connected to the wrong phone,but luckily that didn't become a real problem. Also, seems that the places for the connections are randomised, adding some replayability.

This was fun, and at  some points frustrating. I managed twice to get three pearls, but experienced some kind of crash when catching (I believe I as able to catch) fourth pearl. I had already one of the same color pearl already.

I had problems knowing how to turn into ghost form (TAB-key) as I couldn't find the instructions for controls.

After that this seemed quite good idea, moving is smooth, the walls have nice see-through-effect when in front of camera. Player couldn't stay on the moving platform. Some kind of mechanism which adds the platform's movement to player's movement probably fixes this. "meow"?

Fun idea. I wasn't very good in building horses, none of them really went to the right direction.  My Firefox browser didn't show the horse-building-options, but Chrome worked better.

Yes! Easy to start playing and  the game is entertaining.

Fun, and a bit too challenging for my skills. Also, I don't know what is the keyboard key for menu, if it is ESC, it may malfunction with web-builds, or so I believe..

Nice game idea and was quite fun, although the fighting felt a bit cumbersome. Health Magic and Stamina -system seems good. One downside is that, skeletons didn't seem to collide properly with environment, they went inside buildings and one skeleton didn't want to come back.

Yep, the web version suffers from the escaping mouse/cursor. I was somehow be able to play this game once with captured mouse on full screen. These kind of games with basic action are fun, just start and play without too much instructions

You might try something like this in your _ready() function for your character/whoever uses mouse:
Input.mouse_mode == Input.MOUSE_MODE_CAPTURED

You must have been jumping or playing in small mazes! :o

Yep, seems to crash when trying to interact with the brown lumberyard-hexes/towns

Yes, the conveyor belt seems to work, although the package stopped on the green goal when I tried to make a looping conveyor belt.

Very nice graphics. I had problems with controls. Apparently dragging outside of the cube changes view, but it took some time to learn that I can't rotate just the middle row - I have to rotate both ends of the cube, but that's how it is in reality too I suppose.

This was fun. The blast radius of my own shooting usually harmed me the most.