Yes, the camera movement may be a bit bad, especially while playing in a browser. Also the high contrasts between complete black and red are bad when the view moves so much. I had nausea after playing too much myself. At the moment I'm developing a birds-eye-version for mobile, with more lighting.
mtw82
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Okay, I also got stuck with the (first) password.. After trying many times I tried one last option..
Hint: one letter may be small/big, because it is hard to tell which one it is.
Graphics are superb for a jam game, good asset pack. Highlighting important objects works nicely, and so does controls, easy, smooth and fast.
I originally planned to do a maze with some broken platforms which would need ladders/bridge to get across. Idea was to place bridges for a route for stupid lemmings who spawn and push each other (and player) to death, while just walking towards goal. During playtesting I got an idea, that the maze could be recreated during game. Stupid lemmings were replaced with demon-enemies. Maybe the connection could be that the labyrinth always connects if recreated during game.. but it's not that important.
I had problems knowing how to turn into ghost form (TAB-key) as I couldn't find the instructions for controls.
After that this seemed quite good idea, moving is smooth, the walls have nice see-through-effect when in front of camera. Player couldn't stay on the moving platform. Some kind of mechanism which adds the platform's movement to player's movement probably fixes this. "meow"?






