Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Marc Strocks

60
Posts
4
Topics
384
Followers
147
Following
A member registered Aug 23, 2020 · View creator page →

Creator of

Recent community posts

Thanks again for playing. I've updated the document based on your suggestions.

On a side point, the "armor saving throw" implies an instance of: you're being attacked and rolling to see whether the attack can make it past your armor to hit, damage enough to hurt you, etc. While in 2400 games, the more general OSR-esque skill system doesn't really frame battles that way. It's more d6 resolving the  outcome of the overall situation. I guess you could slot in an armor class there ("If skill roll is over 3, armor is only dented, not yet broken"), but then it just complicates the outcome of the skill roll. Did you get a "Lesser consequence" still from roll, but now it can't be a physical wound? It's adding another layer.
Also, using armor as an added protection from bad outcomes (at the cost of breaking it) makes a lot of sense. It might even be more helpful than just for battle, since you could conceivably use it to deflect/soften any bad roll. It's logical to me that you would trade armor breaking for your own skin NOT breaking. Since, that's what it does in real life. It just has that OSR-esque simplicity: cuts right into what something does in a sort-of binary and succinct way.

(1 edit)

Hi there. Thanks for checking out the game. So, if a Path gives you spells or companions, go ahead and take it for free! It's true you may have quite a few cards in front of you if you have lots of spells (+ your usual assets) but I think that's part of the play experience of being a magic user. Spells are just optional tools so feel free to use them as little or as often as you like. If using them makes your gameplay feel overly-complex, that's alright. You can avoid them and focus on other aspects of the game. Thanks for your interest and questions.

https://mstrocks.itch.io/dating-souls
https://mstrocks.itch.io/2088-80s-mixtape

 Thanks a lot for the kind words!

Together We Go is the system the work is based on.
You can find more info here: https://itch.io/jam/twj

Sure. Work has been updated.

Thanks a lot! Some do get a bit strong so I'm glad to hear that.

Thank you! I did the art but both art and layout are inspired by that of Brighthammer by HyveMynd.

I would keep max players at maybe 5. If possible, I would have your players try Galactic 2e, Dream Askew or another BoB game first to get an understanding of the system. I think the flow of play is slightly different than other types of rpgs. Thanks again.

Hi, thanks for your interest. At this time the Scenes system is somewhat unwieldy to deal with, but yes it's certainly playable. If you like, I can take a look at it and see if there's any urgent revisions that need to be made. Otherwise, I would say as long as you keep your scenes focused and focus on one Scene at a time, you should be good. The game does need more playtesting before it will be released.

Thanks again for your thoughts. Your comments have have driven a lot of my rethinking of things. I'm glad the plot and world elements really shine through. I know some people will miss the RPG elements or feel that's vital to the series. If so, they can make any additions they like. Adding mana points is a great example. With that line of thinking, I wanted my skills cut to the core of what MP is: exhaustion. You're limited by how much you can do before you heal or recover. This replicates that by saying: here's some free opportunities you have to influence the plot. But from then on, it's a roll of the dice -- until you heal/recover. But your skills will probably use your best stat anyway. So you should have some good rolls even then, until luck runs out... Bwahahaha

Also, what a "safe rest" is (or how long) can be decided by your table and vary each time. So all of this to say: story comes first. That's what I felt would make for the most fun, succinct system. It's also inspired by the combat changes from FFVII to FFVII: Remake. It sort of takes those to extremes. Example: everyone has a main attack they can use anytime, even if it's with spellcasting, drawing cards, etc.

Another big idea that could be added to the game is Summoning, or more Spells. But perhaps these will come as DLC later. We'll have to see ;) Thanks again for your comments.

Wow, thanks a lot for the review. Penguin is meant to correspond to the Arctic Coat specialty. Thanks for noting that. And the HP is a typo I suppose. Thanks again. What a great read.

(1 edit)

Sure! Yeah you can add a battle system if you like. In true OSR style, this game has no differentiation between combat and other checks. Also, the -2 is only applied when you use your Skills, which are provided based on your Job.  Otherwise, you just roll d20 and compare to your stat. For combat, you just roll whatever stat aligns with your weapon. That's currently the only difference. But yeah, as a GM you can always tell your Players to raise or lower their stats to fit your game. As it stands, stat rolls can get pretty dicey. There's high risk. But if you want the players to feel more powerful, sure. Raise any stats or all of them. Thanks for the kind words.

"Farts" is not in the dictionary unfortunately :[

Hi there. Thanks for your interest. I don't believe the character sheet or assets would work in any other format. And the worldbook should be easy to print. But for the rest of the materials:

I added a printer-friendly version of the Rules document combined with the Player Moves. You can use this to print the pages however you wish. I also plugged it into Adobe Acrobat and created a booklet-style pdf as well. This should print correctly. Hope this helps!

Likely Wastand Warfare as its world-building is more complete and I like showcasing that. But I love both games

Thanks! I thought we’d pick one hack, rather than both. Then remove the cover. There should be plenty of room for the game’s information!

Community Copies added, thanks a lot!

Thanks! I really enjoyed making the game as a cleanser of my mental palette.

You made me so addicted to your game! You gotta fight me for this!

Thanks a lot for the feedback! Make sure to check out Spiritbound (https://mstrocks.itch.io/spiritbound). It’s free and a sort of spiritual successor to the game. It can also be played either with a group or solo.

sure, my email is MarcusStrocks@gmail.com. I’d love to help however I can

What a great game. Exceedingly well done.

I would love to help in any way I can. Could you message me on twitter? @spacesibling

(3 edits)

Submitting here for consolidation, all ttrpg and publishing resources of the Zine Creators discord.

General Guides

Kickstarter

Zine Tutorials


Printing

Shipping 

Print Mock-ups


Shipping resources by Eli

Zine Retailers (stock copies of physical zines)

Thanks so much! You're very kind.

A beautiful work about love and time travel.
In Time after time, two players play as two romantics experiencing time out of order. Every day: you're a different age, at a different time in your life. But you always have the same person beside you.

The object of the game is to stabilize your timeline so you can live linearly with the love of your life. As you draw cards with your partner, you base the events of your relationship on their prompts -- creating your past and future simultaneously.

Eventually, you'll reach the Joker. In the end, you either gain everything. Or you end up with nothing. But there's always time to start anew.

Check out this game to take pleasure in the most wonderful days. And the most mundane. Check out this game to reminisce and focus on what's important. Please. Check out this game.

Your Light returns to normal and Health is replenished after every mission/Strike.

Not sure about the second statement. Likely referring to Dark that remains with you for longer because of story reasons. Because that's true, theoretically you wouldn't need this boon bc your Dark would be converted back anyway. But that could be why it says only in "rare situations"

Yes!! Requesting photonic inspiration. Thanks a lot

Understood. Thanks a lot

I just released a Stage 2 submission: THESE NEW WORLDS. It extends the card-creation methods of There Are Other Worlds Than These by @ickbat. You create an entire RPG as a group every time you play. Check it out here: https://mstrocks.itch.io/these-new-worlds

@BlackArmada Oh gotcha. Yeah I can see that now. So looks like every submission after mine (Brain Madder) should be Stage 2.

(1 edit)

Just wanted to make a thread where we can discuss how Stage Two is going so far. Since I assume we want as many seed games built upon as possible, some discussion could be helpful.

  • When I look at the list of submissions, I can't tell which are Stage 1 or 2, so people can alert in here when they put Stage 2 submissions up if they like. Especially if they want to discuss which stage 1 games influenced them, etc.
  • I would love to hear what Stage 1 games people are thinking about hacking. I saw Black Armada's twitter thread on all the Stage 1 submissions. It was great. I'd love to hear more people's thoughts.
  • You could also tag Stage 1 Devs here if you want clarification on anything within their games or other discussion. I know I may have questions that come up as I'm working with the seed games.

Would love to hear people's thoughts. Wasn't sure if there was a discord or other source.

Not at all! It was so much fun. Thanks for making this game

(1 edit)

So! Some friends and I did a playthrough of The Beautiful & Damned on our podcast! Went so freaking well. Story was so fun. We used secret-creation tables from my hack and built rules for NPC interaction during play. Check it out below:

https://anchor.fm/CtrlGroup/episodes/The-Heiress-and-The-Aviator-eni6d3

Thanks I was inspired to enter this jam after I saw your 24XX submission

Thanks! Glad to hear it!

Sweet

This set says All rights reserved for me unfortunately.