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MsLilly

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A member registered Nov 05, 2017 · View creator page →

Creator of

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Thanks for the comment!

Yeah I'm planning on rebalancing the enemies and battles when I have time, and I think there should have been at least one ressurection item in the house, but maybe I added that after submitting the game. I'll add a few more around the various maps.

Thanks for the item suggestion, I'll probably give a few basic healing items at least, and a prompt to maybe go back to the house for more.

Thank you for playing!

Thanks for the comment. :)

I could look into the intro to see if I can give some more motivation I guess. (I don't necessarily think you have to take tropes to the extreme of flip them around for a decent story...)

And I was already planning on rebalancing the enemies. I'm not the best at doing battles and enemies in the first place, and they were a kinda sorta late addition.

Thank you for playing!

Thanks for the comment!

Sorry you didn't like the battles... I mostly focused on trying to get them balanced. I may have given the enemies a bit too much hp? I'm not super experienced with making battles and enemies.

I did start out from the default spells, but I changed the numbers and did try to change some of the animations. The blood suck in particular... Well, MZ doesn't have a bite animation (at least not that I could find), and you can't really edit the animations in MZ like you could in the older makers (there's not even a colour slider),  so I couldn't make one from different animations without using effekseer, which I have no experience with. So I just found something that I thought kinda worked. I might look into finding a better animation for it online.

That's one of the bugs I'll work on fixing when the judging is over and I can actually post an update.

Thank you very much for you comment, and for playing my game!

Thank you for the comment! :)

And thank you for mentioning the ??? name at the start! I must have forgotten to change that after I decided to let the player name the character. (and it's a super easy thing to fix lol.)

I'll try to look into either putting in no return warnings, or letting you return to previous maps. After doing my best to fix all the bugs probably.

I hope you enjoyed the game despite all the issues, and I hope you have a great day. 

Thank you for playing!

(1 edit)

I did know about some monsters staying on some maps. The mimic chests are actually supposed to stay though, you're supposed to be able to loot them after beating them.

I didn't know about the crypt wall, but I figured some walls would be walkable, since I didn't have enough time to go through every walkable and not walkable tile properly. I've already been working on making sure all walls are unwalkable with a plugin, but of course I can't update the game until the judging is over.


The left facing portraits were actually supposed to be on the right side, but doing that was way more complicated that having them as is even with the plugin I used, so I saved even considering doing that for when I had the game completely playable. I'll probably work on it after I get all the bugs fixed.


I'll go through your lists and work on everything you found when I have time.

Thanks for letting me know about everything you found!

And thank you for playing my game! :D

I hope you have a great day!

(4 edits)

Thanks for the comment :D

Yeah I noticed a few of those while playtesting but didn't have time to fix them.

I was playtesting a bit as I worked, mostly for cutscenes, and was gonna do a proper playthrough to test when it was finished, but then I finally finished like, 10-15 minutes before the deadline.

I did put out a development log thingy about the gamebreaking stuff but I guess you didn't see it. (Or downloaded before I posted it the day after the submission period ended)

One of those gamebreakers is a missing move event that would have taken you to the final cutscene.......  So when you reach a set of stairs in a cave that don't work, that's it.

Though if you're curious about how the story ends, after leaving whatever rating you think it deserves of course, I recorded and uploaded it to youtube here: 

Edit: And yeah I made a last minute decision to level up Gale when he joins, so he wasn't lvl1, I didn't consider what that'd do to his health.

Edit2: And also, I think I forgot about those shadow tiles when I was putting together the tilesets, I might see if I can fit them in somewhere to make the maps better.

I watched a streamer playing instead of playing myself, cause I'm on my phone, but it looked super cute and fun, and also good for more than one playthrough. 

So I'll probably download and play it later.

My terrible time management skills... and stress induced panic. 

Like, my gamepage says I submitted it 26 minutes before the deadline, but it's really closer to 10. I just started setting up the page real quick first so I didn't have to think about it when I finally got the game completely finished. (Not that that helped at all since I forgot to turn on the move event that would have brought the player to the last section of the game.. TTATT)

Also battle balancing. Honestly the battles are a mess. Partly cause I had the "bright" idea of doing kinda custom classes and skills with way smaller numbers to make it easier to balance. And then bad time management happened cause I hate doing battle balancing so... Giant mess.

I might go back to it one day. Unfortunately I've been pretty burned out on game making for a good while now. 

But I'm glad you liked it.

Thanks for the comment. :)

Oh that's a bad. I guess that's what I get for not practising more with making battles.

Sorry for the gamebreaking bug. If it makes you feel better that boss is the last battle, and then the story kinda ends on a cliffhanger. So you didn't miss much. 1 more small map and a text only cutscene basically. (though maybe that makes it worse? that you came so close to the end? i dunno)

I'll have to check what I could have done wrong with the music, I didn't notice that while I was playtesting, but then I was doing that in kind of a rush focusing on makeing sure the cutscenes started and ended as they should. And I hadn't accidentally covered up entrances to important story areas. Like the camping area.

I think I could have accidetally covered up a bunch(all?) of the secret passages in the caves while I was trying to fix a bunch of walls that weren't ment to be walked behind or on with yanflys region restrictions.... Yeah that's definitely what happened. Because I couldn't remember where they actually were... I'm so sorry about that.  Unlike the forest areas i didn't lay out the secret passages with regions first, which was a bit dumb of me.

Yeah the whole menu system is kind of a bit bad for a game with more than one party member in hindsight... No matter how pretty it looks lol.

Anyways, thanks for taking the time to play my game, and I'm glad you thought it was fun! (even with all the issues...) 

I hope you have a great day!

Yeah for some reason that picture doesn't work. There's some issue of it being the wrong kind of png or something, apparently being uppercase PNG instead of lowercase is bad, in the case of rpgmaker. And I realised something was wrong about 3 minutes before the contest deadline so I didn't have the time to figure out how to fix it properly. And I can't upload/edit things now.

But you can just copy and rename one of the other pictures to skip that error message. I think I detailed how to in more detail in the installation instructions, including suggesting a pic of the same character, in a different folder, that isn't broken.

Thanks so much for trying out my game! :D

Sorry about the bugs.