I think it's a bug (Android v35.2, endless). At the end, a golem died and disappeared.
msism
Recent community posts
Some suggestion/ideas:
1 # bestiary
As @vfabien21 already mentioned, I wish there's a place where you can see all different kinds of enemy you've encountered so far.
Sometimes, I just want to admire those cute monsters and see how they differ from each other. They're so beautifully designed, just looking at them and their animations gives me pleasure.
2 # treasure crate
When killed, it drops a random power-up.
A) instant power-up
These ones take effect immediately upon picking up, and they are only effective in the room(or level?) in which you pick them up.
invincible: Enemy won't attack you; they just follow you.
invisible: Enemy can't see you.
walk through walls:
* You get to the other side of walled-neutral/enemy if you try to step into them.
* Any walled-enemy will swap place with you if they try to attack you.
* You die instantly if you got yourself into the blank void and in such cases there should be no undo to make player move more carefully.
B) carry-on power-up
You can carry them as long as you want.
You use them when you need to.
nuke: Blow up all except you in 3*3 range.
mine: Spawn a friend mine behind your next move.
respawn: Spawn a friend respawn behind your next move.
C) power-up for enemies
spawner: Transform into a spawner.
mask: You can see there's enemy, but you can't see what type it is.
3 # neutral count-down mine
A mine with a turn-counter.
4 # aggressive friends
Currently I see all friends are passive, they just copy your move.
So I think it would be interesting to add some aggressive friends.
They have two states: passive/aggressive.
By default, they're passive.
When they're passive,
* They copy your move.
* You can hit them to make them aggressive, it'll cost you a bit of energy.
When they're aggressive,
* You can walk through them.
* They move on their own and try to kill any enemies within their own attacking range, except they won't open doors for you.
* They need energy to move. The hit you wake them up makes them full of energy, and they fall back to passive state if energy is used up. Then you can wake them up again.
* Each enemy they kill rewards both you and themselves energy.
* If their attacking range is cleared & they're within your range, they'll try to gather towards you.