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Mr. Yellow

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A member registered Oct 31, 2017 · View creator page →

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Point 1 was for redundancy, point 3 was me being annoyed at my character being a picky ass and assuming something was wrong, my bad

Thank you, I thought I saw that setting but when my guy started passing out after refusing to eat I was thinking "there's no way in hell someone would be this picky in real life, it must be a bug"

I apologize, I had no idea, I assumed it really was a setting until my guy started passing out and I was thinking "there's no way in hell someone would be this picky in real life, it must be a bug"

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Bugs I've noticed so far:

- Plugs can't be picked up or moved

- Fire extinguishers are constantly falling from the sky?? Stand still for the first five seconds when starting a new save and one will land right in front of you and explode, firing back up into the air.

- If you eat an MRE too many times you can't eat them any more ("I don't want to eat that right now" pops up instead). This can be problematic once you run out of non-MRE foods to eat but don't have enough points for more food Nevermind, this is a setting I missed. My bad

- Front door is unlocked when you first approach the base

- Some sounds and physics objects seem to only activate once the player directly observes them, like not hearing water falling around a pillar in the Tutorial, or trash tumbling over when looking at it

- ATV brake was not engaged at first. Combined with the previous bug, it looks like the ATV starts moving once the player opens the door and sees it for the first time

- Received "Failed to complete task" email after first day, when the player hadn't received a task yet

- Audio settings reset when changing any other setting and clicking Apply

That's all I've found so far. I'll need to reset my save to see if I can get around the MRE bug and continue playing without starving

I absolutely loved this. Part of me wished this some kind of Game-and-Watch game I could put in my pocket and play on the go. The aesthetic, the simple, solemn tune, and the mechanics are all wonderful.

If I had to have a critique about the game, I only wish there was a way to hold a movement button down to keep moving in a direction and let the turns play out automatically. However, I also wished this had a ton more levels (or maybe some kind of level creator?), as this was great regardless!

A fantastically simple game!

This is quite deep for a simple little game! There's a lot going on and some fun things to discover. It's a little hard to understand how things work at first, and an extra screen that told the controls would be nice, but everything else here is fantastic. Keep up the good work!

(That crystal is a dirty little trick, though! I wish I knew how to get rid of it...)

Very good fun. I wish the game focused more on being taken apart and put back together, but you made do with the time given.

Some of the physics of the game feel jittery or delayed occasionally, I think probably due to the way the game is rendered in certain locations. I could also definitely cheese the levels by jumping back and forth and somehow gaining an unreasonable amount of height, which I could use to just sail through some parts.

Presentation-wise, very well done. Cute animations, readable style, and the mix of 2D and 3D is well implemented. Good job!

:D

Thank you! Glad you enjoyed the game!

This is a surprisingly good game! There's a lot of work to do when it comes to the level design, as it became pretty impossible to jump over specific obsticles because of misaligned hitboxes, and the roll-puzzles were a bit broken, but everything else was fantastic. The animation, the movement, the feel of the character, the aesthetic, all perfect. Some refinement and this could be a hit in no time.

Glad you enjoyed it!

Thank you for playing!