Thank you for playing and thanks for the feedback! I’ll make sure to take this feedback into account if I ever update the game. And I am also glad you enjoyed playing as you progressed.
Mrpig
Creator of
Recent community posts
this is actually so much fun! I found myself just hitting squat and trying to turn off any delayed ones, but I also noticed the deviant speaking differently, so at one point I had disabled all the defectives and found the deviant, I told the deviant "Run, deviant" to see what would happened, it was quite funny because it said "I will not run, I regret my actions but accept what I have done, goodbye." most times the deviant would lie/deny that it was the deviant, but this one was quite funny. also in 1 round I randomly decided to try my luck and shoot one at random, and it was actually the deviant (I only did this once but it was hilarious) It was also funny to just talk to Sam Spade about his cat named "Whiskers". this game is actually really good and after figuring out how it works, I loved every second of it! incredible submission! (also just a heads up, but the gun is fully compatible with autoclickers, so you might want to put some slight cooldown on it.)
this game was really fun! I quite enjoyed the dialogue system, and having a beat-‘em-up game as a nice break in between, in the beat-‘em-up section I could usually just stand still and spam “e”, and it was slightly odd how the guards didn’t attack the clone (though that makes sense for gameplay reasons), I found a strategy for convincing the police fairly early on, and I could use it to go innocent most times. Good submission!
This was so good! at first I was confused with what was happening but once I figured it out it was really fun, I like the strategy element of which parts you equip for speed or damage advantages and how you have to think ahead of which parts will break. I've been waiting for this to show up in my queue for a while now, and I quite enjoyed it, great job!
thanks you for playing! I knew some of the platforming parts could be difficult, but that’s also why the levels can be played in any order (just in-case you didn’t notice, you can press escape to open a menu where you can go back to level select.) I also found designing puzzles (and physics glitches) one of the hardest parts of making this. Glad you thought it was good though!
if your monitor is 16:9 aspect it should work fine, but it sounds like it might not be (the text scales with screen size so if it’s anything other than 16:9 it will be the wrong size and position)(I didn’t really account for there being monitors of different ratios), likely because the text was bugged and it may have looked like it’s V to clone, even though it’s actually Q, also sorry for the typo in the description, its 9 puzzles (not including any room of the tutorial), but I accidentally hit 0 after and didn’t notice (I have fixed it now).
this game is really good! I quite enjoyed playing a few rounds of it, though in one round: I had 2 disc launchers still alive (the top and bottom), the ai had 1 still alive (the middle) because you can't shoot unless there is an enemy Infront of you, I couldn't shoot at powerups and no-one could win.



Glitch: By crashing into a wall on top of the balcony (balcony in photo 1) I managed to escape the spaceship (photo 2). aside from that, this is so cool!