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Mrpig

35
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A member registered Apr 13, 2023 · View creator page →

Creator of

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Thank you for playing and thanks for the feedback! I’ll make sure to take this feedback into account if I ever update the game. And I am also glad you enjoyed playing as you progressed.

Thank you! I’m glad you liked this submission and thought the design was good, also, it’s fine if your submission isn’t perfect, you’ll improve as you keep making games, and my games are still quite far from perfect as well. 

More tutorial would help, but it was pretty clear to me, my first round was just figuring things out, but after that I fully understood it. It’s clearer than you might think.

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this is actually so much fun! I found myself just hitting squat and trying to turn off any delayed ones, but I also noticed the deviant speaking differently, so at one point I had disabled all the defectives and found the deviant, I told the deviant "Run, deviant" to see what would happened, it was quite funny because it said "I will not run, I regret my actions but accept what I have done, goodbye." most times the deviant would lie/deny that it was the deviant, but this one was quite funny. also in 1 round I randomly decided to try my luck and shoot one at random, and it was actually the deviant (I only did this once but it was hilarious) It was also funny to just talk to Sam Spade about his cat named "Whiskers". this game is actually really good and after figuring out how it works, I loved every second of it! incredible submission! (also just a heads up, but the gun is fully compatible with autoclickers, so you might want to put some slight cooldown on it.)

this game was really fun! I quite enjoyed the dialogue system, and having a beat-‘em-up game as a nice break in between, in the beat-‘em-up section I could usually just stand still and spam “e”, and it was slightly odd how the guards didn’t attack the clone (though that makes sense for gameplay reasons), I found a strategy for convincing the police fairly early on, and I could use it to go innocent most times. Good submission!

This is a really interesting use of ML, I like how you can see the progress of the monster getting better and better at platforming, to the point where sometimes it would be ahead of me. good submission!

This was so good! at first I was confused with what was happening but once I figured it out it was really fun, I like the strategy element of which parts you equip for speed or damage advantages and how you have to think ahead of which parts will break. I've been waiting for this to show up in my queue for a while now, and I quite enjoyed it, great job!

fun and interesting game, though I don't know why, but my browser crashed after getting one wrong. though I quite enjoy this style of game, good job!

Thanks! I’m glad you enjoyed the puzzles!

Thank you! I’m glad you enjoyed it!

cool idea, though glitchy at times.

controls are confusing at first, but smart AI and cool game!

thanks you for playing! I knew some of the platforming parts could be difficult, but that’s also why the levels can be played in any order (just in-case you didn’t notice, you can press escape to open a menu where you can go back to level select.) I also found designing puzzles (and physics glitches) one of the hardest parts of making this. Glad you thought it was good though!

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if your monitor is 16:9 aspect it should work fine, but it sounds like it might not be (the text scales with screen size so if it’s anything other than 16:9 it will be the wrong size and position)(I didn’t really account for there being monitors of different ratios), likely because the text was bugged and it may have looked like it’s V to clone, even though it’s actually Q, also sorry for the typo in the description, its 9 puzzles (not including any room of the tutorial), but I accidentally hit 0 after and didn’t notice (I have fixed it now).

The colliders actually are squares, but there are many physics issues because I haven’t used physics in games before. I am also quite new at game dev, But thanks for playing!

this was quite fun and really creative, though a bit easy, I found my self finishing with 40 seconds to spare on the last level, and a similar number on the 4th.

I was a bit confused as to what was happening and what I was doing, everything (seemed) to be working but there were no instructions on what to do.

looks quite fun and reminds me of cards against humanity, though screen goes all grey in the middle of a round and stops working. nice idea and hope you can fix the bugs for a post-jam update if you're planning on that.

cool how the ai reacts to some in ways you wouldn't expect, nice submission!

fun game!

at the start you're given a lot of information, maybe too much to remember, but I figured it out, it was a great game!

this game is really good! I quite enjoyed playing a few rounds of it, though in one round: I had 2 disc launchers still alive (the top and bottom), the ai had 1 still alive (the middle) because you can't shoot unless there is an enemy Infront of you, I couldn't shoot at powerups and no-one could win.

for a first jam this is good! one thing I will point out: by continuously upgrading cooldown I managed to get the cooldown to -0.9000000000000002, and this basically fires instantly and 10 times a second (can't tell if this was a glitch or a joke). but still good!

slight bug: the exit spawned on top of a crate once and I couldn't get to it, the boss is also a bit easy, but the game is quite fun, pretty creative, and looks/sounds good! good submission.

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Glitch: By crashing into a wall on top of the balcony (balcony in photo 1) I managed to escape the spaceship (photo 2). aside from that, this is so cool!

I found it quite hard, but I love how creative the idea is, I never would've thought to make the player a boulder!

Thanks! I might continue working on it after the jam ends, I have some ideas of how to improve the game but I'm still not 100% sure I'll continue it.

really creative and super fun, I like how there are different unique strategies you can use like deleting your own bridges, taking damage just to reach health, or putting shooting/chasing enemies in boxes so they can't get you. incredible submission!

really creative idea and fun gameplay, well polished and cool art, though it's kind of hard trying to balance scaring the wolf and looking at the timer and guiding the sheep around holes (I'm not saying this as a bad thing, I think being difficult is a good thing).

Thank you!!

Thanks for playing and thanks for your feedback! also I'm sorry about the glitch (the darkness behind the tower), I only had 10 hours of available time so I couldn't do much bug fixing or polishing.

quite hard, but really impressive for only 2 hours!

cool idea and fun execution!

fun and cool idea!

a bit glitchy sometimes, but cool idea, cool art, and reasonably fun gameplay. good job!