Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mrpig

58
Posts
3
Followers
1
Following
A member registered Apr 13, 2023 · View creator page →

Creator of

Recent community posts

Thanks! Glad you enjoyed it.

Thanks! The idea of the player attacking wasn't really part of my plan but it could definitely work if it wasn't ideal compared to the mice. Probably worth noting that mice spawn more frequently in boss fights when you need more of them. Thanks for playing!

Thanks! Always glad to see someone surprised.

Thank you!

Glad to hear it, and thanks for playing!

The combat is very fast paced but it's enjoyable that way, The art looks cool and I reached the end in 3 attempts. Great game!

Glad you enjoyed it! I focused more time on adding content (such as bosses that can be found around every ~20 floors) than on the art side of things. Thanks for playing!

Glad you enjoyed it! Making it shorter with more art probably would’ve been worth doing. Thanks for playing!

During testing, I didn’t encounter the bug with the reruns, so I’m not completely sure what can cause it to happen. The music overlap gets fixed once leaving the tutorial (if it works of course), and mice being behind squares (if that’s what you’re referring to) is normal to allow large groups to get separated.

Still, Thanks for playing!

Glad you enjoyed it! There aren’t really any ways I can easily communicate the length of the game other than through the description on the page, though I probably could’ve done it better anyway. Thanks for playing!

The lasers actually do use raycasts to detect players, and the particles are just so you can see the lasers. Though since the cameras are tilted downwards, some of the lasers become slightly inaccurate. Still, Thanks for playing!

The one with 2 rooms and a classified document behind the door is the last level. Thanks for playing!

That’s a really great idea! I might add it after the jam ends.

Thanks you for all your kind words!

Thanks! I might consider patching the game after the jam.

Thanks for playing! The code mechanic is mainly for challenge, so I’m glad to see it worked as intended. 

Just a heads-up, I was playing in fullscreen so esc would just un-fullscreen the game for me, though I don’t know what key could make more sense. 

Thanks! The crates are a bit of a use-it-if-you-need item most of the time, they are needed sometimes but that’s only to make sure players know how to use it.

(1 edit)

This game is really cool! The puzzles were interesting and the stealth was intense. You definitely succeeded in making it scary. the story was also quite compelling. Though a couple small things: after dying the game doesn't reset, so I had to reload the page and click "continue" instead. at one point on of the ghost-things just disappeared completely, only to reappear right next to me later (can't tell if this is a bug or a feature). also one of the ghost-things just stood right next to me and stopped moving, after a minute or so I tried to run and it killed me. the transitions between different areas are also a bit sudden (maybe fading or some other transition could help). great submission!

Interesting idea! the game looks really realistic and I find it satisfying to slowly make the area quieter and quieter. One bug I found: the tutorial would not progress past the powerup part, until after I died, then the game worked properly.

Thank you so much for playing! I didn’t notice the crouching thing at first so thanks for pointing it out, though I don’t think I’ll fix it unless there are several other things to fix as well. Thanks!

(1 edit)

I often found myself struggling to find doors or know where I'm going (though I know that is the point) but the game is still cool, fun, and sometimes a bit scary (if your not expecting something). great job! Also I don’t recommend hiding the mouse/cursor for games like this as it makes aiming slightly confusing.

(1 edit)

I tested the audio with speakers rather than headphones and I assume it sounds slightly different based on the audio device, so thanks for pointing that out and thanks for playing!

Thank you for playing and thanks for the feedback! I’ll make sure to take this feedback into account if I ever update the game. And I am also glad you enjoyed playing as you progressed.

Thank you! I’m glad you liked this submission and thought the design was good, also, it’s fine if your submission isn’t perfect, you’ll improve as you keep making games, and my games are still quite far from perfect as well. 

More tutorial would help, but it was pretty clear to me, my first round was just figuring things out, but after that I fully understood it. It’s clearer than you might think.

(3 edits)

this is actually so much fun! I found myself just hitting squat and trying to turn off any delayed ones, but I also noticed the deviant speaking differently, so at one point I had disabled all the defectives and found the deviant, I told the deviant "Run, deviant" to see what would happened, it was quite funny because it said "I will not run, I regret my actions but accept what I have done, goodbye." most times the deviant would lie/deny that it was the deviant, but this one was quite funny. also in 1 round I randomly decided to try my luck and shoot one at random, and it was actually the deviant (I only did this once but it was hilarious) It was also funny to just talk to Sam Spade about his cat named "Whiskers". this game is actually really good and after figuring out how it works, I loved every second of it! incredible submission! (also just a heads up, but the gun is fully compatible with autoclickers, so you might want to put some slight cooldown on it.)

this game was really fun! I quite enjoyed the dialogue system, and having a beat-‘em-up game as a nice break in between, in the beat-‘em-up section I could usually just stand still and spam “e”, and it was slightly odd how the guards didn’t attack the clone (though that makes sense for gameplay reasons), I found a strategy for convincing the police fairly early on, and I could use it to go innocent most times. Good submission!

This is a really interesting use of ML, I like how you can see the progress of the monster getting better and better at platforming, to the point where sometimes it would be ahead of me. good submission!

This was so good! at first I was confused with what was happening but once I figured it out it was really fun, I like the strategy element of which parts you equip for speed or damage advantages and how you have to think ahead of which parts will break. I've been waiting for this to show up in my queue for a while now, and I quite enjoyed it, great job!

fun and interesting game, though I don't know why, but my browser crashed after getting one wrong. though I quite enjoy this style of game, good job!

Thanks! I’m glad you enjoyed the puzzles!

Thank you! I’m glad you enjoyed it!

cool idea, though glitchy at times.

controls are confusing at first, but smart AI and cool game!

thanks you for playing! I knew some of the platforming parts could be difficult, but that’s also why the levels can be played in any order (just in-case you didn’t notice, you can press escape to open a menu where you can go back to level select.) I also found designing puzzles (and physics glitches) one of the hardest parts of making this. Glad you thought it was good though!

(3 edits)

if your monitor is 16:9 aspect it should work fine, but it sounds like it might not be (the text scales with screen size so if it’s anything other than 16:9 it will be the wrong size and position)(I didn’t really account for there being monitors of different ratios), likely because the text was bugged and it may have looked like it’s V to clone, even though it’s actually Q, also sorry for the typo in the description, its 9 puzzles (not including any room of the tutorial), but I accidentally hit 0 after and didn’t notice (I have fixed it now).

The colliders actually are squares, but there are many physics issues because I haven’t used physics in games before. I am also quite new at game dev, But thanks for playing!

this was quite fun and really creative, though a bit easy, I found my self finishing with 40 seconds to spare on the last level, and a similar number on the 4th.

I was a bit confused as to what was happening and what I was doing, everything (seemed) to be working but there were no instructions on what to do.