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MrPifo

86
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1
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5
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A member registered Sep 17, 2020 · View creator page →

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Recent community posts

Nice artstyle, looks and clean and is clean to play. Although the monkey was a bit too talkative in my opinion :)

Nice game, the visuals are the most thing I like about it. I'm such a fan of a clean artstyle.

Love it. I'm such a huge Mario fan and I love the simplistic artstyle, it's really clean. Although I had some struggle first since I didnt know you could wall jump and the level required to collect the two coins, I only figured it out because of the comments here.

Otherwise great game!

Cute artstyle ^^

Incredible game. It felt more like an experience rather than a game. I loved it! Greath graphics and audio design!!! <3

Must say the idea on it's is really cool and unqiue, probs to that. Just the execution on some parts seems a bit wonky or could use some polish.

Must say the idea on it's is really cool and unqiue, probs to that. Just the execution on some parts seems a bit wonky or could use some polish, but otherwise, great job!

Interesting game, although the vehicle physics are brutally wonky xd

Very beautiful game! The art is very likeable, I love this kind of style. Impressive that you managed to make such a simple concept with the flower petals more interesting by including those different petal types.

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In the description I added some information about the controls. Please tell me what else you would like to know. I can add it to the description as well so others have an easier time :)

Unfortunately I didnt have the time left to add it to ingame.

Thank you for your feedback. Time was short and I totally forgot about the controls :)

(1 edit)

Thank you for the hint! I added the controls to the description :)

I really love the intro, its well made, short and funny :D

The gameplay itself though is rather basic and not that engaging, but still enough.

I got softlocked 2 times because if you crash into a wall you cant reverse and have to reset.

GameJam lasted 96 hours. I worked on it from Friday - Monday. Took me around a total of ~26h raw hours of working.

(2 edits)

Well, I found it annoying that there is no health bar, I dont know if I took damage or how close I was to dying. The jumping movement itself felt rather difficult to control. Also I had huge problems with the camera, always fighting to see something or quickly jumping around because of obstacles. Limiting the vertical camera angle was a mistake in my opinion since it made it all more difficult than it already is.

My main issue was understanding the shop menu. I didnt get how to buy upgrades at all. I tried clicking on the individual upgrades trying to unlock them, since I it seemed like my coin count would be sufficient. But nothing happened when I click on them. At some time I figured out I can buy ugprades with pressing Enter, but that was confusing since I dont even know what upgrades have been bought.

The hard to read font text also made it more difficult than it had to be. I tried to open the shop with F all the time since it looked like an F key, but it was E instead :D

Sorry, I didnt understand it at all, maybe some tutorial would've been helpful? But it seems nice nontheless, especially the graphics and assets!

Holy Sh*t. This game is really impressive and one of the best entries so far. The artstyle is really good and consistens and that you managed to do a whole game is astonishing. Even with an endcutscene!

Minus points for no kissing scene at the end :(

I really enjoyed the gameplay, it even has some kind of skill ceiling. It definetly made me want to play more levels only to hit the last one :)

The controls are a bit wanky, the trajectory direction not following the mouse cursor directly is kinda irritating.

Definetly one of the more polished entries, though I dont have the patience for a puzzle game :D

But its clean and nice. Although I the camera zoom is way too strong.

Tetris as a 3D-platformer is an interesting idea :D

It surely has an impressive art direction. The shooting itself is also quite okay. The font though is horrible and very hard to read and it is unclear at the start what to do. Also the upgrade menu is pretty unintuitive to use, I didnt really understand how to buy upgrades besides pressing enter and sometimes it works and sometimes it doesnt.

But the option menu and artstyle are really good!

Apparently this is well known board game, but the execution and artstyle is really well done. The "built to scale" theme is also apparent, though Im not quite the fan of it. But great nontheless.

Besides the nice level design and graphics, the game doesnt seem to work. All I have is a freecam where I can float around the level and just look.

When I start the game it throws a message that XAudio is not installed, maybe this triggered a bug that the gameplay is not starting correctly?

Also the game runs at like ~15fps at my quite decent pc.

Interesting concept. The graphics are quite nice. Although I didnt really understand the gameplay. It seems like its some kind of farm game?

Great game with an ultra thicc character :D

Satisfying to play. I just encountered a bug that after defeating the boss it is still there, but invisible. The game might also be a bit too easy since you can just spam click the shooting button.

I dont really understand the controls. They seem random to me, the circle just does whatever it wants

Thanks! Love to hear that!

(1 edit)

Thanks for the intensive feedback! Everytime the GMTK GameJam starts I think if I should join a team or not, but I'm just too shy/afraid of working with new people I dont know. Maybey I can overcome my fear next time :)

Oh btw, the 2nd upgrade doesnt happen at random! If you level up during a wave you would only receive the upgrade at the end of the wave and not instantly, but if you level 2x time in the same wave you get one upgrade immediately and the 2nd at the end of the wave, its like a buffer.

The art is nice.

Looks neat, but the controls are too responsive (difficult) and the physics of the ball are kinda offthrowing.

Interesting concept, although a bit short.

Neat concept, I like the idea!

Also, what has this Parakoopa been eating, big boy!

The game is really good and solid! The sound design, audio, graphics, everything overall seems high quality. I was even suprised that this game supports multi langauge!

The only thing I would critize is that the camera is very jittery and kinda disorientating.

Unfortunately I couldn't figure out how to play.